The Youth's First Blood WTO (id:#56617)
Authie, France
1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar #13)
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar #13)
Designer: Eric Givler
Starter kit scenario?: Deluxe scenario?:
Balance:
CanadianGerman (SS)
Overview:
The spearhead of the 3rd Canadian Infantry Division moved with the airfield at Carpiquet as its objective. The Stuart tanks of the recon unit advanced at the point, followed by Company C of the Highlanders. The main body followed behind mounted on their Sherman tanks. Observed from one of the towers of the Ardennes Abbey, the German panzer forces receive the command, “Achtung! Panzers – March!”Attacker: Canadian (Company C, North Nova Scotia Highlanders, and Reconnaissance Troop, Sherbrooke Fuselier Regiment/C Squadron, Sherbrooke Fuselier Regiment)
Defender: German (SS) (Infantrie Division 716/Panzer Regiment 25, SS-Panzer Division 12 "Hitlerjugend")
9 turns
Players: 2 OBA: Both Night: NoUnit Counts: |
Squads: A:14.0 D:16.0 |
AFVs: A:8 Stuart V(a) x 5 Sherman VC(a) x 2 Sherman V(a) |
AFVs: D:10 PzKpfw IVH x 10 |
Guns: A:0 OML 2-in. Mortar x 2 D:0 5cm leGrW 36 |
Misc Rules: |
Map Board(s): |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2017-05-06 | (D) Tom Kearney | vs | Lindsey Murillo | German (SS) win | Commonwealth in Normandy campaign. | ||
2016-07-28 | (A) Michael Rodgers | vs | Bruno L'Archeveque | German (SS) win | This is a scenario with multilayered VC that forces both sides to think hard about how their actions will impact their VC. At game end, the side having amassed the most points wins. Points are awarded at game end as follows: The Germans receive 1 point if they Control more board 10 stone building Locations than the Canadians; otherwise the Canadians receive 1 point. The Germans receive 1 point if they have Exited at least 31 more VP (excluding prisoners) than the Canadians; otherwise the Canadians receive 1 point (see SSR 7 for allowed Exit areas). The Germans receive 1 point if they Exit >= 5 AFV prior to turn 6; otherwise the Candians receive 1 point. The action takes place on June 7, 1944. A small German garrison is in a board 10 village, between boards 33 and 16, supported by an OBA module with an offboard observer. A Canadian force of infantry and 5 Stuart tanks enter on turn 1 near the village. A slew of SS with 10 Pz4 tanks enter on turn 2 from the other side of the board, and bring a second OBA module with them. The Canadians receive a bit of reinforcements of squads and Shermans and the unusual addition of an SFCP. My plan was to focus on taking the village with almost all my assets. The reinforcement direction would depend on the Germans. One Stuart with a rider and light mortar scooted to interdict the clearest area. Taking the village in two turns went alright, but I needed to leave one Stuart CE in the steeple hex to freeze the steeple MMG. The OBA eventually destroyed that Stuart and started a flame in the hex, but I captured the MMG. The other Stuarts set up to cover the open ground, but I forgot that the Germans could not enter as Riders. The SS infantry all came up the middle through the woods. Six Pz4 tanks came on during the same turn west of the woods; four Pz4 tanks came on east of the woods and two of them stayed in motion. Those four tanks' situation led me to commit my Shermans and Stuarts to try for local superiority in that area, especially since I could move my three Shermans to a HD position to those four tanks. This was my undoing. The Stuarts tried to hit and run. They died. The HD Shermans had one shot each. On Pz4 went down, but all three Shermans went down. Bruno then had no trouble exiting five Pz4 tanks before turn six to guarantee one VP. I kept playing to hold the village, but by the end of turn five it was obvious that Bruno would get another VP for stone locations on board 10. If I was to do this again as the Canadians, I would try exiting 3 or 4 Stuarts early and leave the Shermans and PIATs to cover the exit areas in a manner to avoid longe rang Pz4 shots. | ||
2003-12-10 | (A) Rich Weiley | vs | Aaron Cleavin | German (SS) win | |||
1999-10-17 | (D) Tuomo Lukkari | vs | Teemu Lukkari | Canadian win | [Imported from ROAR] |
Action | Date |
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hoxson1 Modified the Theatre | 2021-02-24 20:22:10 |
Rich Weiley Added a playing | 2020-06-08 07:56:46 |
hoxson1 Uploaded an Image | 2020-02-26 21:39:53 |
Tomkrny Added a playing | 2019-02-18 14:55:15 |
hoxson1 Uploaded an Image | 2018-03-23 12:28:06 |
File | Description | User | Views |
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PzKpfw IV ausf Hs advance (pz IVHs row.png) | Image | hoxson1 | 1051 |
(canad-ss new.png) | Image | hoxson1 | 856 |
(G42.png) | Map Image | hipsu | 1393 |
Description | Uploaded by |
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Location
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Images
PzKpfw IV ausf Hs advance
Statistics: | |
Avg Rating: 6.33 | Votes: 3 |
Views: | 6429 |
To-Play list count: | 4 |
Estimated Play time: | 13.7 hours |
Recorded Games: | 4 |
Archive recorded plays: | ||
Canadian | 1 | |
German (SS) | 3 | |
Drawn: | 0 |
ROAR Data: (as of today) The Youth's First Blood [Log in to Confirm or Edit] |
[A] German | 10 |
[D] Canadian | 12 |