Not Apt to Drag Feet WTO (id:#66391)
See Also: Not Apt to Drag Feet by Multi-Man PublishingSainte-Mère-Église, France
1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar #13)
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar #13)
Designer: Ken Dunn
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
American forces that dropped from the skies on June 6th were finally consolidating and receiving reinforcements and supplies. Communications had been established with headquarters and the overall picture was emerging. There was still much to do, and General Matthew B. Ridgeway, CO of the 82nd Airborne, was not a man to miss an opportunity. Once the German drive to retake Sainte-Mère-Église via the Carentan-Montebourgh road had run its unsuccessful course, Ridgway decided to push north and attempt a breakout, knowing that the 8th Infantry Regiment was advancing from the beach. Together with armor brought in by Lt. Colonel Edson Raff and troops from the 505th Parachute Infantry Regiment, this ws to be a large combined arms operation. Meanwhile the commander of 7th Corps, General “Lightning Joe” Collins, came ashore to plant his flag on French soil. Stopping at a tank park, he told Lt. Colonel Clarence G. Hupfer, CO of the 746th Tank Battalion, to get up and help the 82nd Airborne which might be in trouble. Hupfer, not apt to drag his feet after speaking to a corps commander, charged straight into Ste. Mere-Eglise.Attacker: American (505 Parachute Infantry Regiment, 82 Airborne Division and 746th Tank Battalion, with 8th Regiment, 4th Infantry Division)
Defender: German (Grenadier-Regiment 1058, Luftlande-Infantrie-Division 91 and Panzerjäger-Abteilung 709)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:24.0 D:18.0 |
AFVs: A:8 M4 x 2 M4(105) M4A1 x 5 |
AFVs: D:2 Marder I (f) x 4 3.7cm FlaK LKW x 2 |
Guns: A:0 M2 60mm Mortar D:0 5cm leGrW 36 |
Misc Rules: | SM SSR. |
Map Board(s): |
Publication | Board |
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HASL 12 - Drop Zone: Sainte-Mère-Église | Ne |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-02-24 | (A) Jeff Waldon | vs | Nate Gregg | American win | VASL | ||
2024-12-19 | (D) Indy Lagu | vs | Rob Oler | German win | I think this one looks tough on the US. Rob disagreed. I think that's partly because he doesn't want to blame a loss on the scenario. I think he is wrong on this one. The US have to fulfill two conditions: exit and building control. Either one is very doable. Fulfilling both is the challenge. Most of the US forces came in east of the main road, with some coming in west of it. I had a Marder looking right down the road, and I think that made Rob a bit nervous. The US approach of staying off the main road meant that the bulk of my No Move Germans were bolted in place for three (or is it 4?) turns. The US approach was safer, but ate up precious time. The east edge reinforcements were hampered just enough by my screen. In the end, the US would have easily taken all the buildings, but could not get enough points off to win. One tank made it easily off, but another bogged/mired, and his last hope was taken down by a PF. To be fair, that last vehicle had a gauntlet of up to 10 PF shots and a Marder shot to get through. The US lost one tank to a 12 DR on an NMC, another to a DI shot, one to a Marder, and at least one to a lucky PF. Initially, it feels tough on the Germans. The US have much better firepower, lotsa smoke, and lotsa tanks. It's by design as the US victory conditions are quite difficult. The US balance is that all German crews are inexperienced. We agreed this would be a big change, and (as alluded to earlier), one Rob did not think this was necessary. I would certainly recommend this. Give the more experienced player the US, as their job is more difficult. | ||
2024-11-02 | (D) Eric Topp | vs | Mark Dennehy | German win | My Marders were deadly and killed every Sherman that was in their LOS. Having said that, I set up a Marder in T14 without LOS to the US entry hexes because I forgot that the brownish hexes are the hill hexes! Mark had bad luck with his BAZ crews who kept missing the Marders. On turn 7, I walled up around the S15 VC hex. Mark had to commit his remaining Shermans against my Marder blockers instead of Exiting them so was forced to concede. | ||
2023-11-01 | (D) Camille Garek | vs | Philippe DUCHON | German win | Chaotic. A lot of options for both sides. You have to master bocage rules. | ||
2023-06-05 | (A) Dave Mareske | vs | Dennis Dowd | American win | It it very hard for some of the Germans to get back and defend the village. The Germans knocked out seven US tanks, but once the infantry got close the defense could not hold up. It does take a good five turns to get the American infantry into the village...Don't drag your feet! |
Action | Date |
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jrwusmc Added a playing | 2025-02-25 03:04:11 |
Hutch Modified the misc. rules | 2025-02-02 19:26:44 |
Indy Lagu Added a playing | 2024-12-21 17:17:44 |
etopp Added a playing | 2024-11-02 02:10:18 |
etopp Rated the scenario | 2024-11-02 02:00:07 |
File | Description | User | Views |
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(!usa-germ.png) | Image | hoxson1 | 487 |
(Ne Map HASL 12 larger.png) | Map Image | hoxson1 | 525 |
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