Special Ops # 2
Published by: Multi-Man Publishing. February 2012
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
Issue #2 includes
ASL/ASLSK articles:
· The Winter Offensive Bonus Pack 2012 by Chas Argent
· ASL Starter Kit Sequence of Play
· Soldiers of Orange: A Dutch SASL Campaign by David Meyler & Stephen Jackson
ASL scenarios:
· O3 A frosty morning (Pete Shelling)
· O4 Ain't running away (Ian Daglish)
ASLSK scenarios:
· S39 Use your tanks and shove (Chas Argent)
· S40 Island retreat (Ken Dunn)
Special Ops #2 also includes a rare treat for SASL players: SO (Soldiers of Orange), a Netherlands 1940 SASL campaign designed by David Meyler and Stephen Jackson. SO contains four Initial Missions: Hold the Line, Scouring the Polders, Streets of Rotterdam, and Burning Bridges. The novel aspect of the campaign is that a campaign uses only one of these initial missions. Following that mission, which in the campaign will represent the 1940 campaign, the player must then select one of four future paths to follow (each of which has its own missions): the player can “join the resistance,” “become a Marine commando,” “flee to Great Britain and end up on the Western Front,” or defect to the Nazis and fight with the Waffen SS. Each mission (24 total) is a variation on one of the existing SASL missions.
ASL/ASLSK articles:
· The Winter Offensive Bonus Pack 2012 by Chas Argent
· ASL Starter Kit Sequence of Play
· Soldiers of Orange: A Dutch SASL Campaign by David Meyler & Stephen Jackson
ASL scenarios:
· O3 A frosty morning (Pete Shelling)
· O4 Ain't running away (Ian Daglish)
ASLSK scenarios:
· S39 Use your tanks and shove (Chas Argent)
· S40 Island retreat (Ken Dunn)
Special Ops #2 also includes a rare treat for SASL players: SO (Soldiers of Orange), a Netherlands 1940 SASL campaign designed by David Meyler and Stephen Jackson. SO contains four Initial Missions: Hold the Line, Scouring the Polders, Streets of Rotterdam, and Burning Bridges. The novel aspect of the campaign is that a campaign uses only one of these initial missions. Following that mission, which in the campaign will represent the 1940 campaign, the player must then select one of four future paths to follow (each of which has its own missions): the player can “join the resistance,” “become a Marine commando,” “flee to Great Britain and end up on the Western Front,” or defect to the Nazis and fight with the Waffen SS. Each mission (24 total) is a variation on one of the existing SASL missions.
Map board(s):
None
Articles and Resources:
Title | Author | Description | Page/url |
---|---|---|---|
The Winter Offensive Bonus Pack 2012 | Chas Argent | Review | 15 |
ASL Starter Kit Sequence of Play | Ken Dunn | Rules and Strategy | 16 |
Soldiers of Orange: A Dutch SASL Campaign | David Meyler & Stephen Jackson | Rules and Strategy | 21-26 |
Reviews:
No reviews right now, why not write one?
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
O3: A Frosty Morning | 0 | 22 | 7.78 | Oudna, Tunisia | DTO | German / Italian | British | 7.1 hrs | 62% German / Italian | 15% |
O4: Ain't Running Away | 0 | 7 | 7.60 | St. Barthélemy, France | WTO | German (SS) | American | 3.7 hrs | 100% German (SS) | 5% |
S39: Use Your Tanks and Shove | 0 | 33 | 6.90 | Near Maknassy, Tunisia | DTO | American | German | 2.4 hrs | 61% American | 23% |
S40: Island Retreat | 0 | 12 | 6.00 | Isola Bella, Italy | MTO | American | German | 5 hrs | 82% German | 8% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 4.35hrs
Average rating of scenarios: 7.07
Total playing time: 18.2hrs