Colonel Saeki's Raid
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 2
Defender wins (Gurkha): 4
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1065 | 1021 | 56% | 2014-01-26 | Lost |
| 1063 | 974 | 63% | 2014-01-26 | Lost |
| 1063 | 1000 | 59% | 2014-01-22 | Won |
| 1063 | 1000 | 59% | 2014-01-11 | Won |
| 1021 | 974 | 57% | 2014-01-04 | Lost |
| 995 | 1057 | 41% | 2006-07-01 | Lost |
Attacking (2 wins) average ELOs: 1045 vs 1004.3 has a 55.83% of winning (if the scenario was perfectly balanced).