Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 67 (12 on the archive and 55 on ROAR)
Attacker wins (American (USMC)): 34
Defender wins (Japanese): 33
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1105 | 1105 | 50% | 2020-01-04 | Lost |
994 | 1054 | 41% | 2016-02-21 | Won |
1055 | 960 | 63% | 2015-11-28 | Lost |
939 | 986 | 43% | 2015-11-16 | Won |
960 | 1055 | 37% | 2015-11-14 | Lost |
869 | 1228 | 11% | 2014-07-27 | Lost |
1068 | 872 | 76% | 2013-06-06 | Won |
1068 | 872 | 76% | 2013-06-06 | Won |
872 | 1068 | 24% | 2013-03-17 | Won |
872 | 1068 | 24% | 2013-03-17 | Won |
943 | 1138 | 25% | 2000-06-20 | Lost |
1053 | 1069 | 48% | 1988-01-01 | Won |
Attacking (7 wins) average ELOs: 983.2 vs 1039.6 has a 41.95% of winning (if the scenario was perfectly balanced).