Cpl. Anzac PTO (id:#66811)
Sirot Island, New Guinea
1944-02-17 (18 others)
HG! 7: Skill in Khilki (High Ground!)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
JS 7: Final Desperation (Internet)
Round 2: Die Weisse Holle (ANZACon 1999)
HG-11: Skill in Khilki (High Ground 2)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
Tutorial: Across the Waves (AH:The General # 28.2)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
JS 7: Final Desperation (Internet)
Round 2: Die Weisse Holle (ANZACon 1999)
HG-11: Skill in Khilki (High Ground 2)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
Tutorial: Across the Waves (AH:The General # 28.2)
Designer: Robert Hammond
Starter kit scenario?: Deluxe scenario?:
Balance:
New ZealandJapanese
Overview:
None.Attacker: New Zealand (B Company, 30th Battalion, 14th Brigade and 1st Platoon Brigade MG Company)
Defender: Japanese (Sirot Blocking Platoon, Wada Company)
5.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:8.5 D:4.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: |
Map Board(s): |
Publication | Board |
---|---|
HazMo Scenario Pack 4: Making the Grade | HZ1 |
Overlays: | X28 | X29 |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2025-02-20 | (A) Andy Bagley | vs | Mike Grogan | New Zealand win | A very unusual scenario with interesting SSRs: the Japanese are defending one or two "hidden" clearings in the jungle, which the New Zealanders must find and capture whilst also trying to prevent the Japanese retreating off-board. Our game felt a bit pro-NZ, as I moved fairly easily round the East and West flanks (fortunately avoiding straying), and the Japanese - who defended two close-together clearings - were surrounded and wiped out by the end of turn 5. But this may be about more subtle placement of the PFZs and making the most of Japanese HIP and CC advantages - plus getting a few good DRs which the Japanese didn't here. Certainly a scenario I'd play again. | ||
2024-11-14 | (A) Seumas Hoskins | vs | Dean | Japanese win | |||
2024-06-23 | (A) Dan Best | vs | Kermit Mullins | Japanese win | First to play and post. | ||
2024-06-23 | (D) Kermit Mullins | vs | Dan Best | Japanese win | Japanese got early successes against the east edge New Zealand Schwerpunkt. By Turn 6, the Kiwis had lost 5 squads and taken 2 of the PFZ's. But the Japanese still controlled the other two for the win. |
Action | Date |
---|---|
Andy_Bagley Added a playing | 2025-02-20 12:09:52 |
Hutch Modified the Unit Elements | 2025-02-11 13:48:39 |
Hutch Modified the unit counts | 2025-02-11 13:47:24 |
Hutch Modified the turn count | 2025-02-11 13:45:45 |
feralhuntsman Added a playing | 2024-11-15 04:47:54 |
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(nz-jap.png) | Image | hoxson1 | 304 |
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