Rocket's Red Glare WTO (id:#62806)
Cheneux, Belgium
1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
RBF 3: South Park (Recon by Fire! #1)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Jon Mishcon
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman (SS)
Overview:
Colonel Reuben Tucker personally appealed to General Gavin to allow his 504th Regiment to attack Cheneux. Friendly civilians had reported a large column of German vehicles, including tanks, encamped there. Normally an American infantry regiment would request a battalion of armor for support before making such an assault, but Colonel Tucker had an ace up his sleeve. His men had recently captured a whole truckload of panzerfausts, had practiced with them, and now were ready to use them on the enemy. Combined with the early arrival of the latest model of bazooka, Tucker figured his force was strong enough to carry out the assault alone.Attacker: American (1st and 3rd Battalions, 504th Parachute Infantry Regiment, 82nd Airborne Division)
Defender: German (SS) (SS-Panzergrenadier-Regiment 2, SS-Panzer-Division 1 "Leibstandarte Adolf Hitler")
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:7.5 |
AFVs: A:1 M36B1 GMC |
AFVs: D:2 StuG IIIG (L) FlaKPz IV/20 |
Guns: A:0 D:1 10.5cm leFH 18 |
Misc Rules: | No vehicle of either side may setup inside a building. |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 3 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
---|---|---|---|---|---|---|
2023-12-02 | (A) Jonathan Kapleau | vs | Willmer, Charlie | American win | ||
2023-10-04 | (A) davide galloni | vs | Fabio | American win | ||
2023-10-04 | (D) fabio aliprandi | vs | Davide Galloni | American win | ||
2022-12-30 | (D) Neal Ulen | vs | Scott | German (SS) win | Full AAR here: https://asl-players.net/asl-aar-rockets-red-glare-195/ Oof, I have no way to know if this classic scenario is any good. Poor Scott got absolutely reamed by the VASL dicebot. It was over after turn 3. He'd lost his 10-2, 9-2, his AFV, and about half his squads were outright eliminated. The SS averaged 6.3 on IFT rolls, the Americans averaged 8.9 on the IFT. In 3 turns the SS only had to take one MC, and the unit easily passed. It was an ugly, ugly game so we put it out of its misery. | |
2022-10-28 | (A) Dmitry Klyuykov | vs | Herbert | American win (VASL Log) | That was a blast of the game and Herbert is the great opponent to play with. Americans focused to advance along the central axis towards the nearest victory buildings. Getting broken and rallied time after time they slowly crawled hex by hex towards their goal. German sniper killed US 9-1 leader, but lucky WP broken the SS HMG squad, so attacking forces were able to crawl a little bit closer. US tank was Shocked every time it tried to start the engine. On the third try it was able to roll to outflank the village, but was stunned on its way. The dramatic final was German Defensive Fire with 9-2 leader which created the hero from CX squad adjacent to the victory building. Hero advanced with CX squad, no ambush for both sides, but Americans were lucky in CC roll securing the kill at 1-1 odds and surviving the retaliation. | |
2022-10-20 | (A) Jack Wilson | vs | Ken Walsh | German (SS) win | First time playing this classic. The recorded plays indicate this is a finely balanced scenario. Perhaps so. But my hackneyed attack plan, coupled with the high morale of the stubborn SS sheltering (usually under concealment counters) in wood/stone buildings turned this one into a lopsided affair. Although the Americans seem to have a loaded OB (especially in the LATW department), IMO the biggest handicap is their setup/entry restrictions which pretty much dictate a two-wing attack plan. Also, as others have noted, the newer SK style map 3 shows the building in 3I1 is not eligible for vehicle bypass for the M36, whereas the original SL bd3 artwork allowed for bypass. There have been a few threads discussing this on GS over the years. By a slim majority, the consensus seems to be that the original designer intent was to allow bypass (the scenario made its debut in The General circa 1988 before the advent of the new SK boards). This may seem like a minor detail but given the limited entry options for the M36 it turns out to be fairly important. Ken and I decided to play it as bypass possible. Nevertheless, as hinted above, my attack was too slow, too disjointed, and yes, too unlucky. Turn three sticks out in particular. By my estimation, I was already a turn behind. T3 was going to be my "big move" to get a foothold in the village. I had three important preps lined up with decent FP/DRMs, to be followed by three opportunities to place smoke grenades for my assault force. All three preps came up NE, and not a wisp of smoke was produced with three attempts which essentially put me yet another turn behind. Although I made a little progress on T4, my path to victory at that point was so thin that I rolled boxcars on my PMC and decided to throw in the towel. Despite the dismal result, it is easy to see why this is considered a classic. Having (hopefully) learned from my (many) mistakes, I would definitely play this one again. | |
2022-05-02 | (A) David Garvin | vs | Nick Faryna | American win | A Key MG fire allowed me to get into the winning hex at Q7 | |
2022-05-01 | (D) Andy Bagley | vs | Steve Worrel | American win | Very enjoyable scenario with lots of excitement. Started badly for me as the Germans when early sniper shots wounded my best leader and recalled my Flakpanzer (which should have been buttoned up, even though well out of enemy LOS - bad mistake). Then the luck seemed to go my way for a long while, with some good shooting and the Americans struggling to pass any MCs; but few of them were killed so of course they kept coming back. Still, I felt I was holding my ground, and the Americans were forced into a last-turn charge to capture building Q7. But luck finally held for the Americans, with a 10-2 leader and 1.5 squads making it through to the building, getting an ambush and wiping out my defenders for an instant win, All good fun though. | |
2021-10-09 | (A) nathan wegener | vs | Mike Cassaro | American win | My opening shot 30+1 took out the German 9-2 and a squad. That pretty much summed up the game with the Americans pushing through the middle as the dispersed defenders ran out of space too soon. ASLOK ‘21 | |
2021-10-06 | (D) Kermit Mullins | vs | Dan Best | German (SS) win | Dan's Americans hit my SS hard and fast. I was reeling as the Americans got into my grill. I managed to lock some Americans in Melee and then wounded the 10-2. My ARTY took out the M35. This allowed my STUG to lead a counterattack which stopped the Americans and helped the Germans hang on for the win. Intense game. | |
2021-10-06 | (A) Dan Best | vs | Kermit Mullins | German (SS) win | ||
2021-05-22 | (D) Richard Jenulis | vs | Neal Ekengran | German (SS) win | CASLO XXV (2021) Turn four saw the STuG flamed the stunned GMC on the first shot and the Germans counterattacking on both flanks. | |
2021-05-22 | (A) David Garvin | vs | Gerry Proudfoot | German (SS) win | For CASLO XXV Final shot by me blew up his STuG, which induced a sniper attack that recalled my GMC. Ha! Great fun | |
2021-03-05 | (A) Eric Partizan Eric | vs | American win | |||
2021-01-08 | (D) Dave Mareske | vs | Scott Mullins | German (SS) win | The German defense took away the center of the board making any American pay for coming that way and getting some lucking rolls on the flanking attacks. The American 9-2 BH and went heroic, but the other 10-2 rolled a 12 and died on a MC. With lots of broken Americans all over in Turn 4, Scott called the game in favor of the Germans. During the German turns I moved so as to give the Americans very few shots so they were never able to bring their MMGs to bear against the German positions. Always fun to play Scott. | |
2020-11-13 | (A) Chris Anthony | vs | Nick Farnya | American win | A well played game. The Americans were able to flank the German positions on the east (right) side of the map and rush the woods around the victory location with some well timed Heroes (three) jumping into action. The three German squads in the east were overwhelmed at the very end after watching the rest of the Germans put up a stiff defense in the middle of the village, denying the Americans in the center. | |
2020-10-16 | (A) Ric Hammond | vs | Guy Jimenez | American win | ||
2020-01-11 | (A) Tony D'Andrea | vs | Steve Nicewarner | American win | This one came down to the last turn. It really could have gone either way but couple of lucky breaks gave the Americans the victory. It seems very well balanced. | |
2019-06-08 | (A) David Stoffey | vs | Paul Washington | American win | ||
2019-03-31 | (A) John Malaska | vs | Juan Santacruz | German (SS) win | Got a decent toehold of the village on T1. Lost a MMC in exchange for 1 & half SS MMCs. Even though I "knew" where the gun was emplaced, I brain-farted & ran a stack into its sights. Lost a MMC with the reminders (inc 2 MMGs) retreating to the rear, effectively out of the fight. Adding insult to injury, my M36 fell victim to a sniper & Recalled. Stack led by the 10-2 swept around to the German rear GT-style, but SS blocked that move. Whirbelwind was particularly nasty with IFE! Another painful lesson learned. | |
2019-01-19 | (D) X von Marwitz | vs | Michael Koch | American win | I opened my ASL season of 2019 with a game of ASL195 Rocket's Red Glare vs. Michael Koch FtF. Somehow, I have never played this classic previously published as G6 in an ancient General Magazine before. One notable tidbit is that one of the entry hexes (3I1) looked remarkably different on the old mounted mapboards compared to the new SK-style boards and VASL boards. This does have an impact with regard to Bypass in that hex, especially for the only American AFV. And there are only two entry hexes overall. So I think one is well advised to convene with the opponent on how to handle the 3I1 hex. That said, the scenario features an elite SS defending force reinforced with a vicious FlaK-Pz IV, an 105 ART piece and a StuG IIIG L. The US enjoy excellent leadership, high firepower and an abundancy of LATW in the form of BAZ44 and 45 plus some SSR'ed German PF without availability dr or Captured Use penalties. The game started off with the US rolling snakes to KIA a 658+MMG, the latter being destroyed by Random SW destruction. In the MPh, the US placed WP smoke via a BAZ, which is a nice idea. Catastrophically, in the first MPh the US sniper was triggerd and promptly struck to recall the FlaK-Pz IV, one of the key-units in the game. Meh! If this weren't enough, the German HMG rolled boxcars on its first shot and did not repair until the end of the game. On the bright side, I managed to break 2 squads + a 8-0 leader upon entry and contrieved to eliminate the 10-2 for FtR. However, when the Sniper struck again to kill one of the German 8-0 leaders, re-DMing a broken 658 in the process, no one left to rally the two German broken squads and the FlaK-Pz recalled on the flank of the US Schwerpunkt, it became clear that the Germans would not stand any chance. Thus we called it a day in Turn 3. Losing the Flak-Pz IV, the MMG, the HMG, a 658 and the only 8-0 available on one flank with only two broken squads there so early in the game was too much. I guess, I have to play this one again under more normal circumstances. | |
2018-11-29 | (A) Lorenzo Marinaro | vs | Ulric Schwela | German (SS) win | Scenario that in my view is highly unbalanced in favour of the Germans. The scenario is very static for the German since the VP are very close and no matter what side the US player chooses for the attack the German easily covers the whole town. | |
2018-11-16 | (A) Lorenzo Marinaro | vs | Ulric Schwela | German (SS) win | ROAR Balance for this scenario by MMP is: "Rocket's Red Glare [195] American 5 German 14" Its over 70% pro German. The ROAR data liste here on this page is very misleading. | |
2018-07-20 | (D) Louis Langdeau | vs | Andrew S | German (SS) win | Another run at some of the tank rules. In this one, Andy and I got to try out armor on armor, which was a nice bump up in complexity from our last armor game. I set up pretty far forward, but tried to avoid any LoS to his big leaders off the start. I set up an MMG and HS on the far side of the hill on my right, and it paid off huge. I think part of that was unfamiliarity though. Andy set up a little wonky, and we noticed after the fact that he probably could have made a much better go of it if we had used some of the edge case tank rules (smoke pots and the like). As it was, Andy's initial pushes got lit up pretty badly, and we ended up calling it on turn 3. | |
2018-02-26 | (D) Jeff B | vs | Phil Wentworth | German (SS) win | Americans dodged bullets early when the hidden gun blasted the 10-2 and stack and came away with only a broken squad. Unfortunately for them during the German PFPh the same gun obliterated the stack with a multiple KIA. Turn 2 saw them continue their eastern flanking maneuver while another force crept forward up the middle. The M36 wisely positioned itself to make the German attempt to protect the northern building difficult. Turn 3 saw the Germans generate the first of their three heroes, but the eastern flanking Amis were coming dangerously close to their objective, while the M36 still kept the Germans at bay. Turn 4 saw the Germans go on an incredible ROF tear. Not with the HMG, but the MMG (which happened to be directed by the 9-2). The flanking Amis had reached the doorsteps of the northern building, and both sides lost a squad to FTR in the close confines. Meanwhile two leaders were going mano-a-mano in the woods in melee. The Germans finally braved moving some men toward the building, and repositioned the Whirlwind as cover there for added measure. Turn 5 saw the one Ami squad up north bust all but one half squad (who generated another hero), but he couldn't survive the return fire. Down to trying to desperately rush the middle building, the Americans were shredded to a man on their last turn. Great game and fun opponent. | |
2018-02-24 | (D) Ric Hammond | vs | Dave Nichols | American win | WCM 2018. | |
2017-08-10 | (A) David Garvin | vs | Jeff Donigian | American win | ||
2017-06-28 | (D) James Lowry | vs | Tom Arnold | American win | ||
2017-03-19 | (A) Paul Works | vs | Wes Vaughn | American win | He had his FlaKPz IV hull-down behind a stone wall next to the VC building; this had been putting up a 40+3 on the IFT vs. my infantry and causing no end of problems (as you can imagine). I took a three-hex range shot by a BAZ and got a "2" To Hit DR. Critical Hit, Flaming. Yea for the Americans! This is a really fun scenario. Everyone should play it at least once. | |
2016-12-17 | (D) Richard Jenulis | vs | Allen Evenson | German (SS) win | ||
2016-12-17 | (A) Allen Evenson | vs | Richard Jenulis | German (SS) win | American Turn 5 a US squad and 9-0 leader was able to get into CC in the O10 building concealed. They successfully ambushed the single German SS squad needing a 6 or less to win the game... It didn't happen. I went on to lose the game. Fun Scenario though. | |
2016-10-19 | (D) Tom Abromaitis | vs | American win | |||
2009-03-30 | (A) Martí Cabré | vs | Xavi Drópez | German (SS) win | Duplicate of The General scenario |
View all or balance report
Action | Date |
---|---|
igycrctl Added a playing | 2023-12-02 20:34:46 |
mcgallons Added a playing | 2023-10-15 22:02:46 |
toffee Added a playing | 2023-10-02 10:50:01 |
Neal Ulen Added a playing | 2022-12-31 00:09:46 |
MoriQuessir Uploaded a VASL file | 2022-10-31 16:06:29 |
File | Description | User | Views |
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Scenario setup 6.6.4 (195 Rockets Red Glare.vsav) | VASL Setup | MoriQuessir | 461 |
A US officer poses with a captured Panzerschreck in camouflage colours. (panzerschrek captured US.png) | Image | hoxson1 | 1088 |
(!usa-ss new.png) | Image | hoxson1 | 658 |
VASL Log file (195_Rockets_Red_Glare_Herbert(G)_Dmitry(US).vlog) | VASL Game Log | MoriQuessir | 420 |
(rocket red Batisse map.jpg) | Map Image | hoxson1 | 874 |
(ASL195 Rocket's Red Glare Scenario Archive.jpg) | Map Image | von Marwitz | 739 |
Description | Uploaded by |
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2017 NWASL Championships at Game ON! | asevenson |
Title | Author | Date |
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Description | Uploaded by |
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Location
Not found
Images
A US officer poses with a captured Panzerschreck in camouflage colours.
Statistics: | ||
Avg Rating: 6.68 | Votes: 37 | Views: | 5538 |
To-Play list count: | 5 | |
Estimated Play time: | 3.5 hours | |
Recorded Games: | 30 |
Archive recorded plays: | ||
American | 18 | |
German (SS) | 12 | |
Drawn: | 0 |
ROAR Data: (as of October 2023) Rocket's Red Glare [Confirmed] |
[A] American | 28 |
[D] German | 28 |