As the Americans advanced across the plains of Germany, the badly outnumbered Germans could not hope to hold a continuous line. Rather than expose themselves, the Wehrmacht troops turned each town or clump of buildings into a small strongpoint. Early attempts by the Americans to bypass these outposts caused supply troops, trying to follow the lead units, undue casualties. Therefore, after regrouping their forces, headquarters decided to change tactics and attack key points before advancing through the open plains.
Attacker: American (9th Infantry Division)
Defender: German (Fallschirmjäger-Division 3)
6 turns
Players: 2 OBA: None Night: No
Unit Counts:
Squads: A:5.0 D:2.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0
Misc Rules:
Hills are Level 0 OG. Both sides may freely deploy at set up. D: 2 secret Supply Points
Very dicey in that one attack can make or break the game, which is exactly what happened. A Melee fight took out the American leader and the following advance was stopped as Americans broke to German fire. Germany was able to eliminate all American units by game end.
2021-11-24
(D) Kermit Mullins
vs
Dan Best
German win
As one would expect, this scenario lends itself to being dicey. I gave my Germans leaders each an LMG and then put my 8-3-8's adjacent each with ammo dump. Dan broke his MMG on the first shot and lost it on a Repair dr of 6. Everything went south for the Americans with even the American Sniper being taken out by the German sniper. The Americans kept breaking under the heavy German fire even with smoke deployed. A final American attack on Turn 6 was turned back and it was a German victory. Tough on the Americans if they get caught in the open by both 8-3-8's.