Stand Fast the Guards ETO (id:#56057)
Prior Publication: AH: ASL Annual `90 A 15
See Also: Stand Fast the Guards by Avalon HillBoulogne, France
1940-05-23 (26 others)
A 15: Stand Fast the Guards (AH:ASL Annual `90)
J43: 3rd RTR in the Rain (ASL Journal # 3)
NEWS17: Long Minutes (ASL News # 10)
ATP07: Long Minutes (At the Point # 6)
CH 91: Long Minutes (Critical Hit # 5.1)
CH128: A Few Rare Men (Critical Hit # 6.2)
CH129: St. Homme Skirmish (Critical Hit # 6.2)
CH130: No Quarter at Queniau (Critical Hit # 6.2)
CH132: Defense of Orphanage Farm (Critical Hit # 6.2)
PB-CH (D): Keller's Heroes (Critical Hit # 5.2)
RP3-2: Flamed in France (Rout Pak III)
O117.4: The Belgian Collapse (On All Fronts #117)
SP77: Green Jackets' Bridge (Schwerpunkt # 7)
TAC34: Thulin Doit Etre Pris! (Tactiques # 4)
DB020: West Front Series #1: 3rd RTR in the Rain (Dispatches from the Bunker #10)
VV 6: La Mort du Dragon (Vae Victis # 11)
Stonne 16: The Final Wave (Stonne 1940 2nd Ed)
CH128: A Few Rare Men (A Few Rare Men)
CH129: St. Homme Skirmish (A Few Rare Men)
CH130: No Quarter at Queniau (A Few Rare Men)
CH132: Defense of Orphanage Farm (A Few Rare Men)
ESG107: Put Out the Searchlights (Dezign Pak 9)
FT204: Fear Naught (Deluxe Pack #1)
JAVA08: Crossroads at Les Attaques (ASL For Fun-LCP)
FT INOR14: Cendriere’s Farm (The Green Hell of Inor)
ASLN17: Long Minutes (Critical Hit #8.1)
J43: 3rd RTR in the Rain (ASL Journal # 3)
NEWS17: Long Minutes (ASL News # 10)
ATP07: Long Minutes (At the Point # 6)
CH 91: Long Minutes (Critical Hit # 5.1)
CH128: A Few Rare Men (Critical Hit # 6.2)
CH129: St. Homme Skirmish (Critical Hit # 6.2)
CH130: No Quarter at Queniau (Critical Hit # 6.2)
CH132: Defense of Orphanage Farm (Critical Hit # 6.2)
PB-CH (D): Keller's Heroes (Critical Hit # 5.2)
RP3-2: Flamed in France (Rout Pak III)
O117.4: The Belgian Collapse (On All Fronts #117)
SP77: Green Jackets' Bridge (Schwerpunkt # 7)
TAC34: Thulin Doit Etre Pris! (Tactiques # 4)
DB020: West Front Series #1: 3rd RTR in the Rain (Dispatches from the Bunker #10)
VV 6: La Mort du Dragon (Vae Victis # 11)
Stonne 16: The Final Wave (Stonne 1940 2nd Ed)
CH128: A Few Rare Men (A Few Rare Men)
CH129: St. Homme Skirmish (A Few Rare Men)
CH130: No Quarter at Queniau (A Few Rare Men)
CH132: Defense of Orphanage Farm (A Few Rare Men)
ESG107: Put Out the Searchlights (Dezign Pak 9)
FT204: Fear Naught (Deluxe Pack #1)
JAVA08: Crossroads at Les Attaques (ASL For Fun-LCP)
FT INOR14: Cendriere’s Farm (The Green Hell of Inor)
ASLN17: Long Minutes (Critical Hit #8.1)
Designer: Unknown
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanBritish
Overview:
An epic of disastrous proportions was looming for the BEF as the panzers neared the French Channel ports. If they fell, the BEF would be bereft of supplies – and evacuation. To Boulogne was shipped the 20th Guards Brigade. During the night of May 22nd, the Germans completed the encirclement of the port. At 0730, the whirlwind struck the Irish Guards. . .Attacker: German (Panzer Regiment 3 / Infanterie Regiment (mot) 2, Panzer Division 2)
Defender: British (2nd Irish Guards / 69th AT Regiment)
7.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:20.0 D:16.0 |
AFVs: A:4 PzKpfw IIIF x 4 |
AFVs: D:0 |
Guns: A:0 5cm leGrW 36 x 2 D:2 OQF 2-Pounder x 2 |
Misc Rules: | D: setup no more than 6 squads on any board; no smoke grenades; no SW repair |
Map Board(s): |
Overlays: | NONE |
Errata (source)
In SSR 2 delete “and one AT Gun (and its crew)”. In SSR 4, change “dr” to “DR.” Replace British balance with “SSR 4 and 5 are NA.”. Replace German Balance with “In SSR 3 replace “DR” with “dr”.” | MMP |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-12-12 | (D) Peter Albrechtsen | vs | D | German win | |||
2024-10-02 | (A) Craig Renier | vs | Matt Keurejian | German win | |||
2024-06-04 | (A) Nate Gregg | vs | Chris Gregg | British win | |||
2022-02-08 | (A) Chris Turner | vs | Derek Cox | British win | I misread the victory conditions here; they require the Germans to exit off the middle board only rather than any western edge. When I tried to recover the situation, I was hammered by an AT gun and repeatedly failed to break any British units. Coupled with my own units folding like a pack of cards, I conceded the scenario. Although this was a rare British win on this map, it does feel very heavily weighted towards the Germans due to the tight movement restrictions imposed. | ||
2020-11-04 | (A) Dan Best | vs | Paul Works | German win | This scenario seems very unbalanced as the record indicates. It also did not help when the British broke one AT gun on the first shot. The German Schwerpunkt hit on the right flank and went through the board 17 woods and into the board 11 woods behind the hill. The British restrictions on movement meant the British moved into blocking positions in small groups and were defeated in small groups. Germans broke three of the four main armaments but by turn 6 had eliminated all but three British MMC with the loss of only two squads. The Germans were set to exit the next turn with a movement to spare. Recommend this as a good training scenario for a new player. Give the new player the Germans. |
Action | Date |
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PeterA Added a playing | 2024-12-12 20:10:14 |
Heloanjin Added a playing | 2024-10-02 02:08:33 |
hoxson1 Linked the scenario to ROAR | 2024-09-03 22:10:20 |
CWO_19 Added a playing | 2024-08-17 12:09:05 |
Stumpy82 Added a playing | 2022-02-19 15:35:26 |
File | Description | User | Views |
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(!germ-brit.png) | Image | hoxson1 | 1116 |
(irish guards in trench.jpg) | Image | hoxson1 | 1212 |
(stand fast matisse maps.jpg) | Image | hoxson1 | 1087 |
(asl092.gif) | Map Image | Twirling | 1456 |
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