The Siege WTO (id:#56861)
Les Heutes, France
1944-06-08 (37 others)
11: Defiance on Hill 30 (ASL 2 - Paratrooper (2nd Edition))
15: Trapped! (ASL 2 - Paratrooper (2nd Edition))
D14: Buying the Farm (DASL 2 - Hedgerow Hell)
A 06: The Price of Impatience (AH:ASL Annual `89)
DASL A01: L'Ecole Normale (AH:ASL Annual `89)
G21: Cat's Kill (AH:The General # 29.4)
S17: A Ridge Too Far (Operations #48)
ABS-5: Confused Firefight (Airborne Stand!)
AA 5: Cloaks of Confusion (All American I: Kellam's Bridge)
AA 15: Beneath the Castle Walls (All American II: Timmes' Orchard)
AA 24: Fire Brigade to Filiolet (All American III: Shanley's Hill)
AA 25: Shanley's Hill (All American III: Shanley's Hill)
AAGG1: Historical Defiance on Hill 30 (All American: Gamers Guide)
NQNG4: Noble Craft of Warfare (Waffen-SS I: No Quarter No Glory!)
TAC58: Vingt Neuf en Avant! (Tactiques # 7)
SC2.6: With a Little Help From Our Friends (ASL Digest # 1.05)
P5: Movie Popcorn 1: Saving Ryan's Privates (Bonsai!!)
BtB #6: From Omaha with Love (Critical Hit # 7.3)
S41: Sink's Encouragement (ASL Starter Kit Bonus Pack #1)
LMA9: L'Attaque Allemande (Putot en Bessin)
LMA10: La Contre-attaque Canadienne (Putot en Bessin)
LMA9: Section d'assaut-1 / L'attaque allemande (Putot en Bessin)
LMA10: Section d'assaut-2 / La contre-attaque canadienne (Putot en Bessin)
MLR11: Only the Beginning (Elite Canadians)
GJ005: Wounded Panther (Grumble Jones)
KB II 5: Cloaks of Confusion (All American I: Kellam’s Bridge (2nd Ed.))
AP102: Better Late Than Never (ASL Action Pack #11 29 Let's Go!)
AP103: That Damn Bridge (ASL Action Pack #11 29 Let's Go!)
11: Defiance on Hill 30 (ASL 3a - Yanks (2nd Edition))
15: Trapped! (ASL 3a - Yanks (2nd Edition))
CHA #16: Peregory's Push (Critical Hit Annual #2)
ELC01: You Say Potato, I Say Putot-En-Bessin (Elite Canadians II: Manitoba at War)
MM 56: Wettauk Chaung (March Madness 2019 Close Combat Pack)
BtB A1: Road to Isigny (Behind the Beachhead Tournament 2019)
D14: Buying The Farm (Deluxe Advanced Squad Leader)
S41: Sink's Encouragement (ASL Starter Kit Expansion Pack #1 2nd Edition)
1: On The Road To Isigny (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
15: Trapped! (ASL 2 - Paratrooper (2nd Edition))
D14: Buying the Farm (DASL 2 - Hedgerow Hell)
A 06: The Price of Impatience (AH:ASL Annual `89)
DASL A01: L'Ecole Normale (AH:ASL Annual `89)
G21: Cat's Kill (AH:The General # 29.4)
S17: A Ridge Too Far (Operations #48)
ABS-5: Confused Firefight (Airborne Stand!)
AA 5: Cloaks of Confusion (All American I: Kellam's Bridge)
AA 15: Beneath the Castle Walls (All American II: Timmes' Orchard)
AA 24: Fire Brigade to Filiolet (All American III: Shanley's Hill)
AA 25: Shanley's Hill (All American III: Shanley's Hill)
AAGG1: Historical Defiance on Hill 30 (All American: Gamers Guide)
NQNG4: Noble Craft of Warfare (Waffen-SS I: No Quarter No Glory!)
TAC58: Vingt Neuf en Avant! (Tactiques # 7)
SC2.6: With a Little Help From Our Friends (ASL Digest # 1.05)
P5: Movie Popcorn 1: Saving Ryan's Privates (Bonsai!!)
BtB #6: From Omaha with Love (Critical Hit # 7.3)
S41: Sink's Encouragement (ASL Starter Kit Bonus Pack #1)
LMA9: L'Attaque Allemande (Putot en Bessin)
LMA10: La Contre-attaque Canadienne (Putot en Bessin)
LMA9: Section d'assaut-1 / L'attaque allemande (Putot en Bessin)
LMA10: Section d'assaut-2 / La contre-attaque canadienne (Putot en Bessin)
MLR11: Only the Beginning (Elite Canadians)
GJ005: Wounded Panther (Grumble Jones)
KB II 5: Cloaks of Confusion (All American I: Kellam’s Bridge (2nd Ed.))
AP102: Better Late Than Never (ASL Action Pack #11 29 Let's Go!)
AP103: That Damn Bridge (ASL Action Pack #11 29 Let's Go!)
11: Defiance on Hill 30 (ASL 3a - Yanks (2nd Edition))
15: Trapped! (ASL 3a - Yanks (2nd Edition))
CHA #16: Peregory's Push (Critical Hit Annual #2)
ELC01: You Say Potato, I Say Putot-En-Bessin (Elite Canadians II: Manitoba at War)
MM 56: Wettauk Chaung (March Madness 2019 Close Combat Pack)
BtB A1: Road to Isigny (Behind the Beachhead Tournament 2019)
D14: Buying The Farm (Deluxe Advanced Squad Leader)
S41: Sink's Encouragement (ASL Starter Kit Expansion Pack #1 2nd Edition)
1: On The Road To Isigny (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Ian Daglish
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
By D+2, Timmes had the enormous psychological boost of a telephone line across the marsh to the far shore. He also had the shaken glidermen who had fallen back to the orchard after the confusion of the night. The secret ford was a precious lifeline, swept by fire and barely usable in daylight. As casualties continued to mount in the orchard, scores of wounded threatened to overwhelm the wholly inadequate medical facilities. And the German determination to retake the crossing was undiminished. Once again, the unrelenting bombardment gave way to multiple German assaults on the orchard. This time, the attacks were form every direction.Attacker: German (Elements of the 1057th Grenadier Regiment)
Defender: American (Elements of 2/507th P.I.R. and 1/325th Glider Infantry Regiment)
8 turns
Players: 2 OBA: German Night: NoUnit Counts: |
Squads: A:24.0 D:24.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 5cm leGrW 36 x 2 D:1 M1 57mm AT Gun M2 60mm Mortar x 3 |
Misc Rules: | AA:TO SSRs. D: may exchange 3 mortars for a Mortar OBA |
Map Board(s): |
Publication | Board |
---|---|
All American II: Timmes' Orchard | CH: AA: TO |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2025-01-02 | (D) Jeff B | vs | John Fedoriw | American win | 8.25 hrs | No shocker for a CH product, but confusion right off the bat as I read that the Americans had to exit 12VP to win, whereas John (and audience consensus) read otherwise. I must've skipped my meds that day because upon re-reading it I don't see how I misread that. It's a good thing too, because I just don't see any way the Americans will exit any units, let alone 12VP worth. That doesn't mean I didn't try, and I shocked John when all of my men abandoned their FHs and made for the South. This obviously drew the attention of the phone operator, and I lost a squad and 7-0 from the OBA. Meanwhile I sent my earmarked token force to guard the bridge, and John surprised me by only sending a token force of his own; the rest charging up to the bocage seemingly to engage me. This was a bluff, as John changed tack the next turn and headed NE. My mines slowed him down enough that I was able to swing more units up to guard the hedgerow. John had full control of the road between the bocage with his HMG kill stack. In the south I lost another HS and 8-1 as my men pushed forward. Germans saw their first casualty on Turn 3 when a squad CR'd in more mines; John shifted his push north even further toward cover of the brush, with me of course re-routing more men to prevent this. He also shifted his OBA attention to my defense up here. My southern boys pushed the Germans back into cover of the stone buildings, and this was the way it would stay the remainder of the game as I could not make any further progress here. I had been under the assumption his observer was up in the church, but it was apparent he was in the castle when John surprised me on Turn 4 with his OBA placement. It did a fair bit of damage, busting up a whole stack and eliminating another 1.5 squads. More importantly, between the FFE, the marshes, and his men watching the hedgerow, my repositioning ability was severely limited. Thankfully I had just enough men north of it all to contain him. Turn 5 was rather uneventful, as his fire mission ran its course, he continued to creep forward, and my men gathered their wits about them. When his Turn 6 fire mission and supporting shots were ineffective, he decided to call it a day. Perhaps we just countered each other's strategies well, but I just don't see how either the Germans or Americans can accomplish their objectives. So this one looked better on paper than it played, but nevertheless it was an enjoyable experience and a unique map. | |
1998-06-15 | (D) Richard Jenulis | vs | Dave Davis | German win | [Exact date unknown]. |
Action | Date |
---|---|
buser333 Added a playing | 2025-01-03 20:29:41 |
hoxson1 Modified the Theatre | 2021-02-23 23:11:20 |
hoxson1 Modified the overview | 2021-01-09 22:44:43 |
hoxson1 Modified the overlays | 2021-01-09 22:37:27 |
hoxson1 Modified the misc. rules | 2021-01-09 22:37:10 |
File | Description | User | Views |
---|---|---|---|
(germ-usa.png) | Image | hoxson1 | 966 |
(AA16-VASLMap.gif) | Map Image | bkemp01 | 1230 |
Description | Uploaded by |
---|
Title | Author | Date |
---|
Description | Uploaded by |
---|