ASL Starter Kit #3
Published by: Multi-Man Publishing. January 2011
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
ASL Starter Kit #3 is a self-contained ASL module which will give players the opportunity to start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #2 you will be pleasantly surprised to find how easy it is to spot the new rules in ASLSK#3 - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#2 and get right to the new rules!
What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34.
What does ASLSK#3 add? TANKS! The famous and deadly German "Tiger". The reliable "Sherman". The tank which won the east - the T-34.
Map board(s):
Board: t
, u
, v![](images/boardfiles/v.gif)
![](images/boardfiles/t.gif)
![](images/boardfiles/u.gif)
![](images/boardfiles/v.gif)
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
This publication has been rated: 10/10 by 1 users. Write a reviewStep up Klara Kundzicz: 10.0 out of 10. [Review score: 0] [Agree] [Disagree] I absolutely loved this module! It introduces AFV's, gives us many more counters (more british counters, the best nationality in the game that is!!). The tanks given to us are good, i like them but i wish that the american and british ones were used more often, there are NONE americans ones in a scenario and the only british ones are some weak early war vehicle lol. We also get more ordnance which... Read full review... |
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
S20: Joseph 351 | 0 | 39 | 6.45 | Pointe de Corsen, France | WTO | Allies | German | 5.1 hrs | Balanced | 4% |
S21: Clash at Borisovka | 0 | 104 | 6.30 | Borisovka, Russia | ETO | Russian | German | 3.2 hrs | Balanced | 12% |
S22: Another Summer's Day | 0 | 76 | 7.24 | Niscemi, Sicily | MTO | American | German | 4 hrs | 72% German | 8% |
S23: Monty's Gamble | 0 | 67 | 6.43 | Oosterbeek, Holland | WTO | German (SS) | British | 2.1 hrs | 75% British | 7% |
S24: Sherman Marches West | 0 | 115 | 7.06 | Krupki, Byerlorussia | ETO | Russian | German | 6.7 hrs | 69% German | 13% |
S25: Early Battles | 0 | 96 | 6.98 | North of Kaunas, Lithuania | ETO | German | Russian | 6.1 hrs | Balanced | 11% |
S26: Last Ally, Last Victory | 0 | 78 | 7.74 | Püspökladány, Hungary | ETO | German | Russian | 9.3 hrs | 68% Russian | 9% |
S27: Stand For New Zealand | 0 | 61 | 6.29 | Galatas, Crete | MTO | German | New Zealand | 6.1 hrs | 67% New Zealand | 7% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 5.6hrs
Average rating of scenarios: 6.81
Total playing time: 42.6hrs