To the Pain
Scenario balance report
Games with no balance used/recorded: 80 (14 on the archive and 66 on ROAR)
Attacker wins (British (Gurkha)): 30
Defender wins (Japanese): 50
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1227 | 1103 | 67% | 2022-03-03 | Lost |
930 | 1068 | 31% | 2022-01-11 | Lost |
1049 | 1133 | 38% | 2019-04-25 | Lost |
1123 | 1032 | 63% | 2019-02-22 | Lost |
1183 | 1055 | 68% | 2018-08-14 | Lost |
1097 | 1116 | 47% | 2015-12-05 | Lost |
1048 | 1094 | 43% | 2015-08-30 | Lost |
1133 | 1087 | 57% | 2015-02-07 | Lost |
976 | 969 | 51% | 2014-10-19 | Lost |
970 | 1102 | 32% | 2014-09-13 | Lost |
1094 | 1048 | 57% | 2014-08-14 | Lost |
929 | 964 | 45% | 2014-07-26 | Lost |
Attacking (0 wins) average ELOs: 1063.3 vs 1064.3 has a 49.86% of winning (if the scenario was perfectly balanced).