Broken Bamboo
Scenario balance report
Games with no balance used/recorded: 37 (12 on the archive and 25 on ROAR)
Attacker wins (Gurkha): 22
Defender wins (Japanese): 15
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
964 | 1249 | 16% | 2021-07-31 | Won |
1097 | 1082 | 52% | 2020-06-07 | Won |
933 | 949 | 48% | 2019-10-13 | Lost |
1209 | 933 | 83% | 2019-03-10 | Won |
882 | 1055 | 27% | 2019-01-05 | Lost |
857 | 1152 | 15% | 2018-05-17 | Won |
1087 | 1095 | 49% | 2018-02-09 | Won |
875 | 1110 | 21% | 2017-04-19 | Lost |
875 | 1110 | 21% | 2017-04-19 | Lost |
1189 | 1289 | 36% | 2016-06-25 | Won |
979 | 1000 | 47% | 2015-10-10 | Won |
933 | 1035 | 36% | 2014-02-20 | Won |
Attacking (8 wins) average ELOs: 990 vs 1088.3 has a 36.23% of winning (if the scenario was perfectly balanced).