Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 18
Attacker wins (Japanese): 9
Defender wins (Gurkha/Chinese): 9
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1138 | 1138 | 50% | 2021-11-07 | Lost |
1310 | 1082 | 79% | 2020-01-15 | Lost |
1287 | 1083 | 76% | 2016-07-30 | Lost |
1063 | 1092 | 46% | 2015-11-07 | Lost |
969 | 1087 | 34% | 2013-06-20 | Lost |
958 | 1044 | 38% | 2013-06-20 | Won |
965 | 1137 | 27% | 2013-06-20 | Lost |
1022 | 1105 | 38% | 2013-01-15 | Lost |
1116 | 1139 | 47% | 2011-08-01 | Won |
1087 | 996 | 63% | 2010-12-04 | Won |
1056 | 1100 | 44% | 2007-06-25 | Won |
946 | 832 | 66% | 2006-08-24 | Won |
1001 | 958 | 56% | 2006-03-11 | Won |
994 | 1148 | 29% | 2005-09-27 | Won |
958 | 962 | 49% | 2005-03-12 | Lost |
1040 | 1100 | 41% | 2004-05-09 | Lost |
1069 | 1063 | 51% | 2001-10-05 | Won |
Attacking (8 wins) average ELOs: 1057.6 vs 1062.7 has a 49.26% of winning (if the scenario was perfectly balanced).