Die Gurkha Die!
Scenario balance report
Games with no balance used/recorded: 17
Attacker wins (Japanese): 9
Defender wins (Gurkha/Chinese): 8
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1075 | 1092 | 48% | 2021-11-07 | Lost |
1307 | 1081 | 79% | 2020-01-15 | Lost |
1311 | 1092 | 78% | 2016-07-30 | Lost |
1069 | 1091 | 47% | 2015-11-07 | Lost |
969 | 1138 | 27% | 2013-06-20 | Lost |
961 | 1014 | 42% | 2013-06-20 | Won |
1003 | 1138 | 31% | 2013-06-20 | Lost |
985 | 1105 | 33% | 2013-01-15 | Lost |
1117 | 1090 | 54% | 2011-08-01 | Won |
1138 | 997 | 69% | 2010-12-04 | Won |
1063 | 1040 | 53% | 2007-06-25 | Won |
945 | 832 | 66% | 2006-08-24 | Won |
1001 | 1019 | 47% | 2006-03-11 | Won |
1009 | 1078 | 40% | 2005-09-27 | Won |
1019 | 962 | 58% | 2005-03-12 | Lost |
1047 | 1069 | 47% | 2001-10-05 | Won |
Attacking (8 wins) average ELOs: 1063.7 vs 1052.4 has a 51.63% of winning (if the scenario was perfectly balanced).