Blockbusters
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American): 2
Defender wins (Japanese): 6
With balance for the attacker (only):
Games played: 1
Attacker wins (American): 1
Defender wins (Japanese): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1030 | 989 | 56% | 2024-04-18 | Won |
961 | 1001 | 44% | 2023-09-04 | Won |
1148 | 1103 | 56% | 2022-10-22 | Lost |
1014 | 1171 | 29% | 2021-08-24 | Won |
1285 | 1030 | 81% | 2006-01-01 | Lost |
959 | 1021 | 41% | 2003-12-15 | Lost |
980 | 1103 | 33% | 2001-10-06 | Lost |
959 | 1030 | 40% | 2000-01-01 | Lost |
1097 | 890 | 77% | 1999-03-20 | Lost |
Attacking (3 wins) average ELOs: 1048.1 vs 1037.6 has a 51.52% of winning (if the scenario was perfectly balanced).