A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1008 | 1219 | 23% | 2025-07-30 | Won |
| 1088 | 1088 | 50% | 2020-02-09 | Lost |
| 1120 | 1018 | 64% | 2017-06-23 | Lost |
| 1120 | 1056 | 59% | 2017-06-23 | Lost |
| 1018 | 1120 | 36% | 2017-05-31 | Lost |
| 1059 | 941 | 66% | 2016-07-17 | Lost |
| 983 | 982 | 50% | 2013-11-01 | Won |
| 1166 | 1177 | 48% | 2003-02-22 | Lost |
| 941 | 983 | 44% | 2001-01-20 | Lost |
Attacking (2 wins) average ELOs: 1055.9 vs 1064.9 has a 48.71% of winning (if the scenario was perfectly balanced).