A Legend is Born
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (American (USMC)): 9
Defender wins (Japanese): 19
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1040 | 1222 | 26% | 2025-07-30 | Won |
| 1088 | 1088 | 50% | 2020-02-09 | Lost |
| 1120 | 1018 | 64% | 2017-06-23 | Lost |
| 1120 | 1056 | 59% | 2017-06-23 | Lost |
| 1018 | 1120 | 36% | 2017-05-31 | Lost |
| 1040 | 946 | 63% | 2016-07-17 | Lost |
| 979 | 1005 | 46% | 2013-11-01 | Won |
| 1166 | 1159 | 51% | 2003-02-22 | Lost |
| 943 | 969 | 46% | 2001-01-20 | Lost |
Attacking (2 wins) average ELOs: 1057.1 vs 1064.8 has a 48.9% of winning (if the scenario was perfectly balanced).