Thatched Cottages WTO (id:#65843)
Arnhem, The Netherlands
1944-09-23 (10 others)
CDN25: Veritable Jungle (The Canadians In Italy 3: D-Day Dodgers)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
SP111: Why at Erp (Schwerpunkt #10)
13: Sting Like a Bee (Witches Cauldron: Oosterbeek Perimeter)
14: Polish Stronghold (Witches Cauldron: Oosterbeek Perimeter)
BBD # 13: Sting Like A Bee (Brave But Doomed)
BBD # 14: Polish Stronghold (Brave But Doomed)
DaE02: The Bend in the Road (ASL Starter Kit Historical Module 1: Decision at Elst)
DaE CG: The Island (ASL Starter Kit Historical Module 1: Decision at Elst)
HH4: Bearing The Brunt (Hell's Highway)
HH5: Needed Elsewhere (Hell's Highway)
Designer: Kermit Mullins
Starter kit scenario?: Deluxe scenario?:
Balance:
BritishGerman (SS)
Overview:
As fighting continued around the Oosterbeek Perimeter, the hard-pressed British would launch local assaults to not only maintain the perimeter but to push the Germans back where possible. On the northern edge of the perimeter, German troops of the SS-Battalion Eberwein and SS-Watch-Battalion 3 had taken up residence in a cluster of cottages. Captain Baldwin Wilson took Company A, 1 Border moved up to push the Germans out of their new homes.Attacker: British (A Company, 1 Border)
Defender: German (SS) (SS Battalion Eberwein & SS Watch Battalion 3)
5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:7.5 D:10.0 |
AFVs: A:0 |
AFVs: D:1 StuG IIIG |
Guns: A:0 OML 2-in. Mortar D:0 5cm leGrW 36 |
Misc Rules: | Board k bldgs are wooden, single story, thatched roofs. A: Stealthy |
Map Board(s): |
Publication | Board |
---|---|
Winter Offensive Bonus Pack 2022 | m-dx |
Winter Offensive Bonus Pack 2018 | k-dx |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2022-10-07 | (D) Dan Best | vs | Kermit Mullins | British win | First to play and post. | ||
2022-10-07 | (A) Kermit Mullins | vs | Dan Best | British win | Fun game against Dan Best. It came down to the final CC. British and Germans traded poor shots as the British slowly advanced into the victory buildings. The STUG was repaired on Turn 4 and entered on Turn 5, but mission killed at that point. British were in all three buildings by Turn 4 and in MELEE with last good order German 4-6-8. The final MELEE rolls casualty reduced the British 6-4-8 and wounded the 8-0 leader, but kept the Germans in MELEE and hence not good order, which gave the British the win. A very close and enjoyable game. |
Action | Date |
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Hutch Modified the unit counts | 2024-10-02 19:08:24 |
Hutch Modified the Defender's AFVs | 2024-10-02 19:08:24 |
Turuk Modified the maps | 2024-03-25 14:47:43 |
Turuk Removed a map | 2024-03-25 14:47:21 |
hoxson1 Modified the Defender's AFVs | 2022-10-11 16:42:25 |
File | Description | User | Views |
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(GJ-107.jpg) | Image | grumblejones | 743 |
(0_AGR_STO_210919Pg23Wkdwww_04.jpg) | Image | grumblejones | 585 |
(!brit-ss.png) | Image | hoxson1 | 590 |
Updated PDF scenario card. (GJ-107.pdf) | Misc. | grumblejones | 520 |
(tatched cottages.png) | Map Image | hoxson1 | 503 |
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