Rescue Behle ETO (id:#62769)
Uulantoinwaara, Finland
1941-08-27 (5 others)
EP07: Rescue Behle (Euro-Pack V - The Eastern Front)
KVxx: Persian Carpet (Klementi Voroshilov Blog Scenarios)
KVxx: Dangerous Pai Tak Pass (Klementi Voroshilov Blog Scenarios)
T-TERROR #19: Nurmi or Bust (Teutonic Terror 3)
ASLN7: Rescue Behle (Critical Hit #8.1)
KVxx: Persian Carpet (Klementi Voroshilov Blog Scenarios)
KVxx: Dangerous Pai Tak Pass (Klementi Voroshilov Blog Scenarios)
T-TERROR #19: Nurmi or Bust (Teutonic Terror 3)
ASLN7: Rescue Behle (Critical Hit #8.1)
Designer: Yves Thielemans
Starter kit scenario?: Deluxe scenario?:
Balance:
RussianFinnish/German
Overview:
On 3 August, XXXVI Corps ordered its divisions to tie down the enemy opposite them and to create favorable conditions for a resumption of the offensive. That order was almost immediately superseded by another, instructing the local forces to resume the offensive in the southern sector of the Finnish 6th Division, and stating that reinforcements could not be counted on. The XXXVI Corps decided to 'stake everything on one card' -- the thrust of the Finnish 6th Division to Nurmi Mountain. The 169th Division (German) front would be stripped to the bare minimum, creating a battle-group of two battalions. The attack jumped off on 19 August but made little progress. By August 27 the Germans were too weak to attack any further. They fortified their positions two kilometers to the north of Uulantoinwaara. By this time the Russian 104th Division advanced between the two Axis forces to destroy the remnants of the German unit. The Russian attack progressed as expected but with the Finns to their backs, they had to split their forces.Attacker: Russian (Elements 104th Rifle Division)
Defender: Finnish/German (Elements Kampfgruppe Behle and Finnish 6th Infantry Division)
8 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:33.0 D:23.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:2 107mm GVPM obr. 38 x 2 D:0 5cm leGrW 36 |
Misc Rules: | Treat Grain as OG, Buildings wooden, single story. D: Air Sup turn 6, VC HQ secret location |
Map Board(s): |
Publication | Board |
---|---|
ASL 3a - Yanks (2nd Edition) | 18 |
ASL 3a - Yanks (2nd Edition) | 19 |
ASL 5a - For King and Country | 32 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
(D) Jim Thompson | vs | Chad Mekash | Russian win | [Imported from ROAR] |
View all or balance report
Action | Date |
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hoxson1 Modified the Defender's Guns | 2024-02-16 19:59:29 |
hoxson1 Modified the Attacker's Guns | 2024-02-16 19:59:28 |
hoxson1 Modified the unit counts | 2024-02-16 19:59:28 |
hoxson1 Modified the Defender's Guns | 2024-02-16 19:57:29 |
hoxson1 Modified the unit counts | 2024-02-16 19:57:29 |
File | Description | User | Views |
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(sov-fingerm.png) | Image | hoxson1 | 869 |
(rescue behle map.png) | Map Image | hoxson1 | 729 |
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