Bats Outta Hell PTO (id:#62522)
Peleliu, Palau Islands
1944-09-15 (24 others)
A 09: Midnight Massacre (AH:ASL Annual `89)
JA-06: Rue de 442e (Internet)
CH 38: Orange Beach 3 (Critical Hit # 3)
LN2-1: Airfield Fracas (Leatherneck 2)
LN2-5: Storming the Point (Leatherneck 2)
CDN23: Notable Achievement (The Canadians In Italy 3: D-Day Dodgers)
FrF32: The Hellenic Expedition (Friendly Fire Pack 4)
1: Spitfire Three (Peleliu: White Beach One)
2: "...Get Off the Air!" (Peleliu: White Beach One)
3: "Knock Out That Big Gun..." (Peleliu: White Beach One)
4: "Able Marines Fill the Gap..." (Peleliu: White Beach One)
5: "Here Come the Jap Tanks!" (Peleliu: White Beach One)
7: Captain Harada's Counter-Attack (Peleliu: White Beach One)
8: White Beach Blood Red (Peleliu: White Beach One)
PSASL 2: Armored Banzai (CX February 2000)
FrF75: Goodbye Brother (Friendly Fire Pack 9)
VV98: Bain de Sang à Sosfurdo (Vae Victis # 124)
PAD 3: Earning Face (Map Pad Pack)
FT215: Ghostly Attack (From The Cellar Pack # 8)
Lun: Ghosts of Luneville Campaign (From The Cellar Pack # 8)
#6: Gresham's Inspiration (Monte Altuzzo: Gothic Line 1944)
#8: Shellfire and Resolve (Monte Altuzzo: Gothic Line 1944)
CH 38: Orange Beach 3 (Critical Hit #3 2022 Reprint)
MM102: Villa Des Verges (March Madness 2025 Tournament Pack 1)
JA-06: Rue de 442e (Internet)
CH 38: Orange Beach 3 (Critical Hit # 3)
LN2-1: Airfield Fracas (Leatherneck 2)
LN2-5: Storming the Point (Leatherneck 2)
CDN23: Notable Achievement (The Canadians In Italy 3: D-Day Dodgers)
FrF32: The Hellenic Expedition (Friendly Fire Pack 4)
1: Spitfire Three (Peleliu: White Beach One)
2: "...Get Off the Air!" (Peleliu: White Beach One)
3: "Knock Out That Big Gun..." (Peleliu: White Beach One)
4: "Able Marines Fill the Gap..." (Peleliu: White Beach One)
5: "Here Come the Jap Tanks!" (Peleliu: White Beach One)
7: Captain Harada's Counter-Attack (Peleliu: White Beach One)
8: White Beach Blood Red (Peleliu: White Beach One)
PSASL 2: Armored Banzai (CX February 2000)
FrF75: Goodbye Brother (Friendly Fire Pack 9)
VV98: Bain de Sang à Sosfurdo (Vae Victis # 124)
PAD 3: Earning Face (Map Pad Pack)
FT215: Ghostly Attack (From The Cellar Pack # 8)
Lun: Ghosts of Luneville Campaign (From The Cellar Pack # 8)
#6: Gresham's Inspiration (Monte Altuzzo: Gothic Line 1944)
#8: Shellfire and Resolve (Monte Altuzzo: Gothic Line 1944)
CH 38: Orange Beach 3 (Critical Hit #3 2022 Reprint)
MM102: Villa Des Verges (March Madness 2025 Tournament Pack 1)
Designer: Bill Sisler
Starter kit scenario?: Deluxe scenario?:
Balance:
JapaneseAmerican (USMC)
Overview:
The Palau operation called for the invasion of Peleliu on 15 September. The 1st Battalion of the 5th Marine Regiment landed on Orange Beach 1 at 0832 hours, where it met only scattered resistance upon landnig and as it moved inland. Instead of the unmapped coral ridges that confrontted the 1st Marine Regiment, the 5th Marines were able to advance in the cover of coconut groves, reaching their first objective just in front of the airfield. At 1650 hours, the Japanese commenced an artillery barrage that was followed by a counterattack on Orange Beach.Attacker: Japanese (1st Battalion, 2nd Infantry Regiment, 14th Division, and the 14th Tank Company)
Defender: American (USMC) (1st Battalion, 5th Marine Regiment, 1st Marine Division and Companies A and B, 1st Tank Battalion)
7 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:18.0 D:10.0 |
AFVs: A:12 Type 95 HA-GO x 12 |
AFVs: D:8 M4A2 x 4 M4A1 x 4 |
Guns: A:0 Type 89 Heavy Grenade-Launcher x 2 D:2 M3A1 37mm AT Gun x 2 |
Misc Rules: | PTO, LJ. A: enter as Riders |
Map Board(s): |
Publication | Board |
---|---|
ASL 13 - Rising Sun | 38 |
ASL 13 - Rising Sun (2021) | 38 |
ASL Action Pack #12 Oktoberfest XXX | 73 |
ASL 9 - Gung Ho! | 38 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
---|---|---|---|---|---|---|---|
2024-10-31 | (A) Richard Jenulis | vs | Dave Wilson | American (USMC) win | Generated two Japanese heroes! | ||
2024-10-10 | (D) Benoit REY | vs | jrubes | Japanese win | Onze of the best scenario played with japanese. | ||
2024-02-25 | (D) Jonathan Kapleau | vs | Duenskie, Ron | Japanese win | |||
2023-01-23 | (D) Scott Sherer | vs | Jeff B | Japanese win | |||
2023-01-23 | (A) Jeff B | vs | Scott Sherer | Japanese win | 10.75 hrs | I thought this would be a somewhat hokey scenario. In some ways it was, but in many ways it was much better than I expected. My biggest decision was deciding if I wanted to be aggressive going for the exit, or just try and keep as many vehicles alive as possible. I opted for the former. My first wave of infantry headed for the central woods mass, as I knew this would be a strategically important location, with most of my tanks hiding behind the north central bamboo. All of them stayed in motion, and would the entire game. The Americans were semi-aggressive in moving up to engage me, and deployed fairly liberally. Turn 3 saw the start of many banzais, as I was hoping to exit as many units as possible before the Turn 4 American tanks entered. I quickly lost two of my tanks, with another three to follow during the American half of Turn 3. As expected, one AT gun was in the north, and one in the south. Only one more tank was lost on Turn 4, and I was able to exit my remaining half for a quick 30VP. But this would leave my infantry without any armor support with their backs against the northern board edge, though many close to exiting. So I was a bit surprised when Scott decided to enter his remaining tanks safely in the south and immediately make for the airfield to situate himself for his own infantry exodus. Him losing one to a THH during my half of the turn perhaps made him exceedingly wary. So, with the help of another banzai, on Turn 5 I was able to exit 16VP of infantry to bring my total to 46. The rest would have their hands very full dealing with the aggressive HS wave the Americans sent their way in the north/central part of the board. I would not be able to exit another unit until the last turn, and this was a sole HS. The CCs had been hot and heavy the past couple turns, with the results probably more or less 50/50. But the Americans could afford the trade much more than I could. I would need to be a bit conservative with my remaining troops, which got to be harder as the airfield tanks drew their beads on them. Going into the last turn Scott had managed to close his CVP gap to just about even with my EVP number. With all but one of his tanks and many of his infantry close to the goal line I was thinking my days were numbered. But he had one straggling tank with a broken gun that had loaded up his 9-2 and two HS that had to run a gauntlet through some of my men before they were safe. I unhorsed one of the HS during DFPh, and failed to send a THH their way on my half of the turn, but did manage to close ranks with a striped squad and a HS. In desperation Scott had risked a bailout MC in turning his turret to shoot them, and the remaining HS broke in the process. My 9-1, whom I fervently wanted to join my men in their assault, was injured trying to make his break back. When I did get into CC with the tank I whiffed with both units, and his tank was able to join the others in exiting, but losing the 9-2 and both HS ended up costing him the game, with the final score being 104-47, or 3 points shy of a victory. This ended up being quite an exciting game, going down to the very end. |
Action | Date |
---|---|
Hutch Modified the gps location | 2024-11-11 16:12:10 |
RJenulis Added a playing | 2024-11-01 23:35:39 |
Benassen Added a playing | 2024-10-19 07:06:46 |
hoxson1 Linked the scenario to ROAR | 2024-04-19 23:12:06 |
igycrctl Added a playing | 2024-02-25 21:02:30 |
File | Description | User | Views |
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Sherman churns through Peleliu (peleliu sherman.jpg) | Image | hoxson1 | 1116 |
(jap-usmc.png) | Image | hoxson1 | 800 |
Bats Outta Hell map (bats-outta-hell-map.jpg) | Map Image | Thradar | 662 |
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