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Tropic Lightning PTO (id:#61663)
(ASL Journal #10 ID:J159)
Designer: Eric Bongiovanni and Michel Bongiovanni
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
Overview:
None.
Attacker: American (161st Infantry Regiment, 25th Infantry Division)
Defender: Japanese (2nd Mobile Infantry and 7th Tank Regiment, 2nd Armored Division)  
Turns: 6.5     Players: 2     OBA: None     Night: No
San Manuel, Philippines 1945-01-24
Unit Counts:
Squads: A:20.0 D:13.0
AFVs: A:10
M7 HMC x 1
M4 x 2
M5A1 x 5
M3 ht x 2

D:8
Type 95 HA-GO x 2
Type 1 HO-NI I x 1
Type 1 CHI-HE x 1
Type 97A CHI-HA x 4
Type 1 HO-KI x 1

Guns: A:0
M2 60mm Mortar x 2
D:1
Type 1 Machine-Moved Gun x 1
Type 27 Grenade Launcher x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (exc: roads and bldgs exist). No Quarter in effect for both sides.
Map Board(s): 35 56
Overlays: X11
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
von Marwitz Added a playing2017-11-16 04:59:23
hoxson1 Modified the misc. rules2017-10-13 15:11:19
sherersc Rated the scenario2017-09-10 13:20:06
sherersc Added a playing2017-09-10 13:19:01
buser333 Added a playing2017-09-08 08:41:12
Last Played:
2017-11-16(D) X von Marwitz vs Ernst Knauth Japanese winMy third playing of this excellent scenario. One of my undisputed all-time favorites. This time, I was the Japanese. This game went fast because Lady Luck was surely caressing me. In the initial US movement, one American stack was whacked by a HIP Japanese 347 to which it moved ADJACENT, breaking all 3 squads and wounding the accompanying 9-1 with FT. This stack had to rout into a Location that already contained 2 other US squads ending up overstacked. The US tanks ran into the HIP Japanese ATG. Despite 4 hits, the ATG could not quite destroy the ADJACENT Sherman, but managed to Shock and Immobilize it, ending up acquired by no less than four Stuarts which boded evil for the near future. The first Japanese Turn was devastating to the US beyond all expectations. My first Prep Fire shot was taken by the RMG of one of the Dug-In tanks vs. the overstacked stack consisting of 5 US squads (3 of them broken) with all sorts of SW and a Wounded 9-1 leader holding the FT. The LOS turned out to be unhindered into the Jungle hex, I rolled a 3, and unmitigated disaster struck the GIs: The Wounded 9-1 died and all what was left after RS, LLMC, CR, and endless failed MCs was a Pinned HS, 1 broken squad & 2 broken HS. [Gulp!] I did not dare to bring on the Japanese tanks yet, because too many US tanks were in position to harm them. However, my ATG was finally able to finish off the ADJACENT Sherman (at long last altogether on the 6th shot to the flank). Then came the hour (or rather the last minute) of four men ready to make the ultimate sacrifice for the Emperor: The first HIP THH Banzai'ed and survived the fire of a US squad an no less than 4 US tanks during its approach before it slammed his ATMM on ths side of the first Stuart the was destroyed. As, surprisingly, this THH had attracted an unforseen amount of fire, the second HIP THH sprang forward. He forgot to bring an ATMM but killed the second Stuart anyway. Encouraged, the third HIP THH took a heart to attack the third Stuart, but all that he killed was himself. A 4th HIP THH Banzai'ed a looong way to the 3rd Stuart that had now exhausted its fire, did not find an ATMM but killed the tank. Then some HS tried to create yet another THH of which one succeeded. This one attacked the 4th Stewart with an ATMM and destroyed it. With only one Sherman and one Stuart left of the powerful US tank force, my ATG freed of impending doom and ready to engage the survivors, plus the prospect of a Japanese armored superiority from turn 2 onwards, the Americans conceded.
2017-09-06(D) Jeff B vs Scott Sherer Japanese winAs I've said before, PTO can be incredibly fun or incredibly boring. This is one of the former. A very dynamic scenario over a large enough area to allow for choices in both defense and attack. Even though I wanted them on, I kept delaying my armor's entry because the Americans did a good job of spreading their forces to cover the entry area. When they were finally forced to come onboard we traded blow for blow like heavyweight boxers. By the end of the game we each had only one mobile vehicle left. Meanwhile the two stone buildings in the south that I thought would be my Alamo were about to fall. Thankfully I had a couple tricks up my sleeve in the form of two HIP half squads and a banzai. One HS took back two stone buildings (one of which was sure to be recaptured) while the charging fanatics took back another. The other HS died a valiant death in CC trying for one more. Both sides had been weakened quite a bit and the Americans just didn't have enough men to oust them. Awesome scenario and game!
2016-11-05(D) X von Marwitz vs John Tait Japanese winPlayed this again as the Japanese. One of my all time favorite PTO scenarios.
2014-04-07(D) X von Marwitz vs Alex Koestler American winThis one appeared to be a very interesting scenario with much toys for both sides. I can very much recommend it as it not only has appeal in regard to the OoBs of both sides but as well regarding the tactical challenges - including a possibly somewhat separate tank battle. Taking the Japanese defenders, I was at first missing the entrenchments oftentimes commonplace for Nippon's sons to build some surprises with. But the year being 1945 does allow them to set up THHs HIP, which might be a good choice. The American firepower in this one is fearsome: About half a dozen tanks with Canister, a 9-2 and a 50Cal, 2 FTs added to what is the usual "US-plenty". Somewhat unusual is that the Japanese have a force of six tanks/assualt guns as well that will enter as reinforcements for their hard pressed infantry rather lavishly equipped with MGs. The US objective in this is building control. The Japanese have to conduct a fallback defense and likely the game will culminate in the struggle for the last two southernmost buildings. Well, it was bloody and came down to the last CC phase. When it was over with a close US win, all my Japanese had left were two broken HS and virtually one single man left standing in the form of a HIP THH that did not see an enemy tank. The Japanese plan was basically to delay the Americans as much as possible in the town, falling back slowly and surviving. On board 35 I devised some devious ambush to forestall a quick flanking move towards the victory buildings in the rear. The fighting was glorious going this way and that. I did trap the US well in my ambush on bd 35, but with a little luck, the US gave as good as they got. In the end, all the Japanese tanks were dead but I took plenty of US AFVs with me, too. In fact, the performance of HIP THHs was quite good as they managed to take out three AFVs. In the end, the only AFVs the US had left was one Stuart and the M7. My highlights in the game were the ambush on bd 35, the taking out of the US 9-2 + 50 Cal., the annihilation of the US's loaded reinforcing halftracks, partly by hidden THHs near the last victory buildings. The last turns started in favor of the Americans and turned to be a little unlucky for the Japanese as they managed to malf their last MMG and create a US Berserker which was the best that could happen to him to freeze one of my two last positions and ultimately caused my valiant defenders to kill themselves with boxcars in forced FPF. Try this one, it will provide you without doubt with plenty of ASL-narrative.
2013-12-14(A) Andy Beaton vs Richard Hooks American winConcentrated on destroying the Japanese armour and then got the armour and reinforcements in behind the Japanese village. I rolled well in the last turns and took advantage of serious American firepower to whittle down the remaining Japanese. Came down to the final CC, but it was 10-1 on a wounded leader and this time the dice did not steal it from me.
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(!usa-jap.png)Imagehoxson140
Type 97A CHI-HA (Type 97A Chi-Ha.png)Imagehoxson151
(J159 Tropic Lightning Scenario Archive.jpg)Map Imagevon Marwitz165

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Type 97A CHI-HA
 
Statistics:
Avg Rating: 8.23Votes: 13
Views: 0
To-Play list count: 1
Estimated Play time: 9.8 hours
Recorded Games: 8
Archive recorded plays:
American2
Japanese6
Drawn:0

ROAR Data:
Tropic Lightning
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[A] American 6
[D] Japanese 9
Tuesday 21 November 2017 06:53:56 AM  (c)dramsey 2017