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The Amy H ETO (id:#60929)
(Out of the Attic #2 ID: OA29)
See Also: The Amy H by Southern Cross
1 Kilometer North of Arras, France 1940-05-22 (10 others)
RP3-1: The Dragons' Claws (Rout Pak III)
SX 2: The Amy H (Southern Cross Scenario Pack `96)
BB 28.1: Zu Wenig, Zu Spaet (Coastal Fortress)
SP240: Quiet Desperation (Schwerpunkt #20)
JAVA02: French Mustered (ASL For Fun)
JAVA02a: Quick Off The Mark (ASL For Fun)
JAVA02b: The Drive For Cambrai (ASL For Fun)
JAVA02c: Ill-Prepared (ASL For Fun)
JAVA02d: Mounting a Mockery (ASL For Fun)
RPT174: Ejected From Eloi (Rally Point #18)
Designer: John Skillman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
64.285714285714%

Overview:

While refueling and reloading shells expended during the raid on Arras, a tank crew belonging to Lt. Harold McGreggor was brewing tea when they were alerted to the presence of a German column advancing along the road into the rear areas north of Arras. McGreggor quickly organized the Security and Supply Company into fire teams while his crew finished loading the last of the 40mm shells into their racks. As McGreggor mounted his tank, the sounds of approaching motorcycles could be heard. A cloud of dust and roar of engine noise announced their arrival as dozens of motorcycles appeared at the end of the street. McGreggor lowered his head through the hatch and ordered his Matilda into motion.
Attacker: German (8th Panzer Division)
Defender: British (1st Army Tank Brigade)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:6.0
AFVs: A:4
PzKpfw IVD x 2
PzKpfw 38(t) A x 2

D:3
Matilda II
15-cwt Truck x 2

Guns: A:0
7.92 PzB 39 ATR
D:1
Mitr. de 20 CA mle 39 O
Boys ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: MC8 w D:Tr2 = ammo vehicles (E10.3) that can be detonated by inherent driver
Map Board(s): 10
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-03-10(A) Gerry Proudfoot vs Brian Wiersma German winThe main german attack hit the Northern British flank and drove and early wedge. The Matilda then malfunctioned its gun followed by a disable result on the repair attempt. With thee the Matilda recalled and the Germans firmly in place to break open the the British centre and left Brian conceded. We immediately set up to play this one again.
2021-03-10(A) Gerry Proudfoot vs Brian Wiersma British winSecond game played in the same day. The German attack in the north was slowed somewhat in the early stages by a snipe kill of an 8-0 along with pins and breaks but the southern thrust at bldg Z7 went extremely well. By the end of British turn three the northern attack was ready to clear the square while but two tanks had been lost. The southern attack had effectively cleared Z7 and was ready to push forward.

The generally favourable dice turned at this point and while turn 4 saw the square cleared the British got away with only the loss of the MMG crew (228). The southern attack crossed the road to W8 and prepared to move to support the main attack. The turn 5 attack across the square was a disaster for the Germans. 2, 4 FP attacks with low (or no) DRMs and 6+2 from the Matilda's CMG pretty much broke every German moving forward. This left the final attempt on turn six short of infantry and the remaining British infantry in building W3 (2 squads, a 228 and 7-00 held off the attack. In the south a brief British dash into building F7 was dealt with by the remaining German forces in the area that could not add much to the attack up north.

A hard won but clear British win.
2021-03-06(D) Raoul Duke vs Andrew Young German winAlberta Assault 2021
2021-03-06(D) Colin Jeschke vs Nathan Stapf British win
2018-10-09(D) X von Marwitz vs David Wallace German winI was playing the defending British. What to do with those Ammo Trucks I found quite difficult to determine. So I intended to use them as blocks to the German advance hoping to deter the enemy to get too close to them. This is not easily done, as they can endanger friendly troops close by if the blow up. Sure enough, one was attacked and destroyed (but did not blow up). After delving into the rules, we determined that an attempt to blow up the wreck is N/A. The other Ammo Truck was parked in a way that the Germans had a very difficult time to gain LOS to it without prior entry into its "detonation radius". Nice plan, but I forgot that an unarmed vehicle is automatically captured in CC. Due to CC vs. vehicles being sequential, there was no chance of "attacking back" by blowing the thing up. Doh! Besides this, the Germans avoided my Mathilda like the plague. Thus there were no tank losses on either side when the game ended. With the powerful German tanks being around, there was not much opportunity for the British to move about. Nevertheless, I managed to corner 1.5 broken German squads with an audacious thrust forward which were subsequently eliminated for Failure to Rout. The lone German leader awaiting to rally them, was then despached in CC. On the other hand, the Germans managed to flank the "big" building which was held by no less than 3.5 squads, the MMG and further supported by the 228+ATR. One of the squads was broken during enemy Prep Fire. All the rest were unable to score *any* effect on Germans moving ADJACENT despite 10 attacks, only one of which at +2, two at +1 and the rest at 0 DRM. This was the turning point of the game as it spelled doom on the big building. Sure enough, the Germans were able to retaliate in the AFPh and then in CC, rolling Snakes to eliminate my 447+MMG and generating an 8-1 leader to add insult to the injury. With this, the key building and close to half the British force was reduced within one turn. I managed to extract some brokies, but they would be unlikely to come back quickly as they could be kept under DM. Thus looking at my chances, I conceded after the Rally Phase of German Turn 4. Somewhat unusual scenario. Probably more rewarding to play as the Germans.
View all
ActionDate
ColinJ Added a playing2021-03-11 22:42:03
gproudfoot Added a playing2021-03-11 01:08:11
Uncle_Duke Added a playing2021-03-07 04:48:54
Gamer72 Added a playing2020-08-15 13:33:04
Rich Weiley Added a playing2020-06-07 05:01:01
FileDescriptionUserViews
(sx2 cycles.png)Imagehoxson1273
(!germ-brit.png)Imagehoxson1318
(amy h Batisse.jpg)Imagehoxson1214
VASL Map (OA29-VASLMap.png)Map Imagebkemp01442
OA29 The Amy H (OA29 The Amy H.png)Map ImageFre20741422
(OA29 The Amy H Scenario Archive.jpg)Map Imagevon Marwitz224
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Statistics:
Avg Rating: 6.36Votes: 14
Views: 924
To-Play list count: 2
Estimated Play time: 3.4 hours
Recorded Games: 14
Archive recorded plays:
German9
British5
Drawn:0

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All Rights Reserved Dave Ramsey.