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Husum Hotfoot WTO (id:#58798)
Sherry Enterprises (Schwerpunkt # 8 ID: SP96)   [next]   [previous]
Near Husum, Germany 1945-04-08 (13 others)
TEF1-1: Eye of the Needle (Total Eastern Front Pack I)
TAP #15: Road to Ruin (Total Axis Pack II: A World Aflame)
MM11: Kriegsmarine at De Koog (March Madness 2011 Texel Pack)
U47: A Small Town in Germany (Rivers to the Reich)
SP221: The Red Hammer (Schwerpunkt #19)
SB6: Eviscerating Vienna (ASL Journal #11)
MM11: Kriegsmarine at De Koog (March Madness 2015 - The Very Best of.. .(Vol. 1))
O14: Wiking Horde (Special Ops # 7)
T-TERROR #1: Last Kameraden Out (Teutonic Terror 1)
SKSD-04: Sweeping the Bowling Alley (Banzai!! # 24.2)
KBR 6: Taken To Court (The Battle Of Königsberg: The Bear's Revenge)
#1: Eye Of The Needle (Ostfront Pak 1)
SP287: The Vienna Bypass (Schwerpunkt #24)
Designer: Greg Davis
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
BritishGerman (SS)
29.411764705882%

Overview:

The situation for the German Army on the North German plain was becoming very desperate. The river lines of the Weser, Aller, and Leine offered the last opportunity to conduct a defense based on obstacles before the Allies reached the Elbe. The men of the British VII Corps advanced with caution. The outcome of the war was inevitable; no one wanted to be the last casualty with the end so imminent. The 4th battalion of the King's Shropshire Light Infantry and the tanks of the 3rd RTR spent the morning of the 8th moving through the woods towards the village of Husum. The village was reached by the afternoon; no white flags were seen flying and the British troops prepared to enter the village.
Attacker: British (4th Battalion Kings Shropshire Light Infantry & 3rd RTR, 11th Armoured Division)
Defender: German (SS) (Kompanie 5 SS Ausbuidungs & Battalion I Marine Grenadier Regiment 6)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:11.0 D:10.5
AFVs: A:5
Comet x 2
Wasp x 2
Carrier MMG A

AFVs: D:0
Guns: A:0 D:1
8cm GrW 34

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: FTV2 w D: all German units have assault fire capability
Map Board(s):
10 37 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country10
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido37
ASL 4 - Partisan!10
Overlays: O2 O3
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-10-05(D) keith Spurlock vs Robert Loper British win[Imported from ROAR]
2022-11-26(D) Rich Weiley vs Neil MacPherson German (SS) win
2022-10-08(D) keith Spurlock vs Jack Daniels German (SS) win[Imported from ROAR]
2017-12-07(D) James Rimmer vs Douglas Rimmer German (SS) win[Imported from ROAR]
2017-05-21(A) Michael Rodgers vs Dave Howarth German (SS) winDave Howarth and I both wanted the attacking British with their flame throwing WASPs. I received them and Dave received the balance of an improved German leader. I sent one platoon and a Comet and a WASP up the middle. Everything else went up the right. I missed an turn one opportunity to position troops to stop the Germans from shifting their defense. Some far forward units that I thought were dummies were real and used up precious time to eliminate them. When the right troops cleared the woods and tried to approach the buildings, none of my AFV could provide any smoke, nor could I obtain smoke grenades. Dave had a HMG on level one that could shoot down the middle of the board and into the buildings when I eventually got there. We were both taking casualties. My two WASPs did not run out of fuel, but they were not being decisive either. High rolls were causing 1MC or 2MC attacks. Sometimes the Germans passed, sometimes they failed. The failing ones kept coming back later. Both Comets malfunctioned their MA during the game. Late in the game I went to extreme measures to make things happen. Some did, some did not and I conceded with one turn remaining because it was obvious I could not win.
View all or balance report
ActionDate
Bongiovanni Added a playing2023-02-27 12:03:11
Rich Weiley Added a playing2022-11-25 23:29:59
hoxson1 Modified the Theatre2021-07-29 16:06:07
Paul Legg Added a playing2020-06-18 16:50:31
Rich Weiley Added a playing2020-06-08 09:12:47
FileDescriptionUserViews
(wasp flame.png)Imagehoxson1934
(brit-ss.png)Imagehoxson1838
hotfoot (SP096 Hosum Hotfoot.jpg)Map ImageFre207411359
DescriptionUploaded by
Scenarios for Double One 2008Dave
CASLO (Canadian ASL Open) XXI - May 2017Michael Dorosh
TitleAuthorDate
DescriptionUploaded by

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Statistics:
Avg Rating: 6.36Votes: 11
Views: 6960
To-Play list count: 2
Estimated Play time: 3.9 hours
Recorded Games: 17
Archive recorded plays:
British5
German (SS)12
Drawn:0

ROAR Data: (as of today)
Husum Hotfoot
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[A] British 63
[D] German 69
All Rights Reserved. (c)2022 Dave Ramsey.