Deadeye Smoyer WTO (id:#58745)
Cologne, France
1945-03-06 (8 others)
CH 45: Curtain Call (Critical Hit # 4)
CH 83a: Jungles of Stone (Critical Hit Online # 1)
CH 83: Jungles of Stone (Special Edition )
LN3-8: The End in Sight. . . (Leatherneck 3)
SP147: The Zebra Mission (Schwerpunkt #13)
SP209: Farmer's Market (Schwerpunkt #18)
CH 45: Curtain Call (Critical Hit #4 2022 Reprint)
RPT209: Alles Hat Ein Ende (Rally Point #21)
CH 83a: Jungles of Stone (Critical Hit Online # 1)
CH 83: Jungles of Stone (Special Edition )
LN3-8: The End in Sight. . . (Leatherneck 3)
SP147: The Zebra Mission (Schwerpunkt #13)
SP209: Farmer's Market (Schwerpunkt #18)
CH 45: Curtain Call (Critical Hit #4 2022 Reprint)
RPT209: Alles Hat Ein Ende (Rally Point #21)
Designer: Evan E. Sherry
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
The 3rd Armored Division was rapidly clearing the city of Cologne. For two days, Combat Commands A and B fought house to house to force the Germans from their fifth largest city. A group of infantry and Sherman tanks was nearing the Cathedral of Cologne when a Panther tank opened fire and destroyed one Sherman, killing three crewmen. More help was needed to get the Panther out of the main square. One of the division’s new Pershing tanks was called up. . .Attacker: American (3rd Armored Division)
Defender: German (Battalion 2 | Panzer Regiment 33 | Panzer Division 9)
4.5 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:7.5 D:6.0 |
AFVs: A:3 M3A1 ht M26 M4A3(76)W |
AFVs: D:1 PzKpfw VG |
Guns: A:0 D:0 |
Misc Rules: | A: M26 is gyro-stabilized w D: PzVG may not setup in building |
Map Board(s): |
Publication | Board |
---|---|
ASL 11 - Doomed Battalions (2nd Edition) | 45 |
ASL 11 - Doomed Battalions (3rd Edition) | 45 |
ASL 11a - Doomed Battalions (4th Edition) | 45 |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2024-06-23 | (D) Simon Staniforth | vs | Dave Ramsey | American win | My opponent has already written this one up - little to add. The Panther had remained HIP until the final German turn but it was obviously only in one of a few hexes and with the building having fallen it was going to be swarmed by infantry so unHIPing and going into Motion seemed the best plan. I had a HS in the same hex but that went down to Advancing Fire and if a sN 3MC can’t break the American squads then maybe it just isn’t going to be your day…. An enjoyable close game decided on the last CC roll | ||
2024-06-23 | (A) Andy Bagley | vs | Tim Bunce | German win | The Americans started well, advancing from the east edge into building 45P4 with little trouble thanks to some poor shooting by the Panther, which revealed itself in 45P2 (no surprise there). I also raced my halftrack round the back of building J3, unloaded a HS with its bazooka, and then abandoned it with the crew taking its HMG. All good so far, but then my opponent did an excellent job of avoiding infantry combat in the building, whilst also running his Panther all round the board, keep it always in motion and covered by smoke from its sN. All my shots at it missed, including malf'ing the MA of my M4 tank. I also made the mistake of failing to seal off all three building levels, so that when I approached his last infantry stack from ground and second level, he simply ran away through first level. I might still have got them, but the elusive Panther escaped my advancing fire shots on my last turn, so the Germans won anyway. | ||
2024-06-23 | (A) David Ramsey | vs | Simon Staniforth | American win | Mopped up the building on the final turn but with the Panther only just revealing itself to BU and go into motion I had my work cut out in trying to take it out. Smoyer was taken out by the PSK hs defending the Panther and an PF took out the sherman. The HT scooted around to attempt to hit with its BAZ but broke it, in doing so - which left 2.5 squads and the 9-1 to get the win. The first attack immobilised the panther, who then sN'd the location for a 3MC which all but one HS pinned on. This left the final pinned squad needing a three to win, and proptly rolled it. A lucky win for the US. | ||
2023-12-08 | (A) Kermit Mullins | vs | Dan Best | American win | Americans quickly occupied the victory building and on turn 4 sent the Sherman and the Pershing after the Panther. The Panther knocked out the Sherman, but Smoyer brewed up the Panther in a point blank bounding fire shot. A faust took Smoyer and his crew to Valhalla, but by the end of Turn 4 it was over and an American win. | ||
2023-12-08 | (D) Dan Best | vs | Kermit Mullins | American win |
Action | Date |
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Simonstan Added a playing | 2024-06-29 16:39:06 |
Andy_Bagley Added a playing | 2024-06-26 14:18:45 |
Dave Added a playing | 2024-06-24 13:59:37 |
grumblejones Added a playing | 2023-12-09 00:32:16 |
Danno Added a playing | 2023-12-09 00:29:25 |
File | Description | User | Views |
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(!usa-germ.png) | Image | hoxson1 | 1011 |
(smoyer kill.png) | Image | hoxson1 | 619 |
(smoyer color2.png) | Image | hoxson1 | 683 |
VASL Map (SP042 Deadeye Smoyer.jpg) | Map Image | Fre20741 | 1126 |
Description | Uploaded by |
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Title | Author | Date |
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Description | Uploaded by |
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A descption of the action in the scenario by the brother of one of the crew members of the M26 (opens in new window) | King Billy |