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Stiff Resistance WTO (id:#58174)
Lone Canuck Publishing (Canada At War 2 ID: CAW 9)   [next]   [previous]
Zutphen, Holland 1945-04-05 (6 others)
LN3-2: Highway to Hell (Leatherneck 3)
LN3-5: Sting of the Cactus (Leatherneck 3)
SP122: Constant Sorrow (Schwerpunkt #11)
PK 36.1: The Highest Battle of World War II (Coastal Fortress)
GJ138: Into the Simmringen Woods (Grumble Jones)
OTT 3: The Pied Pipers (Austin Tournament Pack)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CanadianGerman
0%

Overview:

While the Canadian centre and right flank were making rapid progress north of Twente Canal the Canadian 3rd Division, on the left sector, was preparing to capture Zutphen and Deventer. The German Infantry Division 361, reinforced with a parachute training battalion of Parachute Division 6 defended the eastern approaches of Zutphen. The 9th Canadian Brigade encounter stiff resistance on the approach to the town and was slowly ground to a halt by the stubborn defenders, many of them "teen-aged" youngsters. The morning of 5 April brought a renewed attacked by the 9th Canadian Brigade. Launching a two-pronged thrust with the North Nova Scotia Regiment on the right and Highland Light Infantry of Canada on the left, supported by the tanks of the Sherbrooke Fusiliers and Crocodiles of the Fife and Forfar Yeomanry, the Canadians took up the attack towards Zutphen...
Attacker: Canadian (North Nova Scotia Regiment & 27th Armoured Regiment)
Defender: German (Infanterie Division 361 & Fallschirmjäger Regiment 31)  
6.5 turns
    Players: 2     OBA: Canadian     Night: No
Unit Counts:
Squads: A:16.0 D:11.0
AFVs: A:3
Sherman III(a) x 2
Churchill Crocodile

AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 3
D:2
7.5cm PaK 40
3.7cm FlaK 43

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Factory (B23.74); Fording (B21.41)
Map Board(s):
22 41 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)41
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 10 - Croix de Guerre41
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: O2
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-07-10(D) Jeff B vs Steve Etzelmueller German winI chose to rubble the Board 22 bridge, and therefore only set up about 20% of my force down there. First turn saw the Canucks enter, scare out one of the HIPs near the bridge, and place some acqs for next turn's smoke. Turn 2 saw more than a quarter of the Canuck infantry able to cross the bridge, and a rare Commonwealth berserker. He was mowed down Turn 3 when the German squad next to him in the street survived prep fire. The batch of men behind him were sent to the rear when the AA gun smashed them up in the graveyard. But they had a new stack able to replace them, as 60% of the infantry were now across the bridge. A Sherman rolled over and made for the orchards behind the split-level rowhouse, which the Canucks secured this turn when an upper level brokie surrendered. The radio operator was disappointed when his mission was unable to be converted due to neither seeing the base level or a known enemy. Another Canuck berserker ran to his doom on Turn 4 when he was forced to charge the AA gun, and another HS killed in the streets. 1.5 squads were broken in the smoked-in woods trying to make their way to the second building. Another Sherman drove across the bridge, parking at the crossroads. The Croc finally made its appearance, following it over the bridge and staying in motion shrouded by smoke. It was do or die time for the Germans. The AT gun, holding its fire in wait for the Croc, was finally brought on board to shoot the tank parked in front of it. It was dispatched without burning thankfully, as there was a squad in that hex as well. Thankfully the gun retained RoF and was able to break him as well, maintaining concealment. Had these shots not connected I was ready to concede, as three tanks would've been too much to deal with and my crew would've at best probably been tied up in CC. The radioman had moved into better position and, between that and the Croc, I don't think I would've been able to withstand things. As it was, the Canucks threw in the towel after the gun's stellar performance. Despite the completely lopsided results for this one, I would want to be the Canucks every time, as I think they have enough time to sit and pound the Germans (who really don't have a lot of good places to hide).
2024-07-22(A) Eric Partizan Eric vs German win
2014-01-31(A) Chris Brackney vs Kermit Mullins German winGreat scenario. Canadian has to bring their 'A' game to pull it off, and I just missed doing so. Came right down to the end!
2014-01-17(D) Kermit Mullins vs Christopher Brackney German winTwo turns down and looking to be a great game. Game came down to the wire as Germans held onto the final victory location for the win.
2011-05-27(D) Will Fleming vs Adam Lunney German win[Imported from ROAR]
View all or balance report
ActionDate
buser333 Added a playing2026-07-12 01:56:07
Hutch Modified the gps location2024-09-11 10:58:52
Bongiovanni Added a playing2024-07-22 10:07:33
hoxson1 Modified the Theatre2021-03-03 19:38:29
Hutch Modified the unit counts2020-10-17 22:54:02
FileDescriptionUserViews
(canad-germ.png)Imagehoxson11656
(churchill croc canadian.png)Imagehoxson11723
(stiff resist map.png)Map Imagehoxson11643
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Statistics:
Avg Rating: 6.20Votes: 5
Views: 5944
To-Play list count: 1
Estimated Play time: 5.6 hours
Recorded Games: 4
Archive recorded plays:
Canadian0
German4
Drawn:0

ROAR Data: (as of today)
Stiff Resistance
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[A] Canadian 0
[D] German 8
All Rights Reserved. (c)2022 Dave Ramsey.