South Park WTO (id:#57918)
Prior Publication: Army Group South: ANZACon `99 Round 4
Sonenchamps, Belgium
1944-12-22 (31 others)
KGP10: Peiper's Last Gasp (HASL 3 - Kampfgruppe Peiper II)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
G06: Rocket's Red Glare (AH:The General # 24.6)
ASLUG22: Thrust For A Bridgehead ()
Austin 1: Thrust and Parry (Internet)
SC10: Another Attempt - The Left Hook (Devils in the Woods)
SC11: Five-Seventeen Attack (Devils in the Woods)
SC12: Slipping Away (Devils in the Woods)
SC16: Another Attempt - The Right Hook (Devils in the Woods)
SC3: Gun Duels (Sudden Full Contact)
SC4: The Grenadier's First Push (Sudden Full Contact)
SC5: Second Push (Sudden Full Contact)
SC6: The Dying Wave (Sudden Full Contact)
KE 18: Winter Wonderland (March Madness `99 Pack)
TOT 10: Winter Wonderland (Time on Target # 1)
Round 4: South Park (ANZACon 1999)
Mission 6: We’re paratroopers, we’re supposed to be surrounded (Band Of Brothers)
FE 139: The Highest Value (Budapest Pack)
J122: Bloody Bois Jacques (ASL Journal # 8)
DD # 7: Another Attempt - The Right Hook (Darkest December)
DD # 8: Another Attempt - The Left Hook (Darkest December)
DD # 9: Gun Duels (Darkest December)
DD # 10: Five-Seventeen Attack (Darkest December)
DD # 11: Slipping Away (Darkest December)
DD # 12: The Grenadier's First Push (Darkest December)
DD # 14: The Dying Wave (Darkest December)
DD # 13: Second Push (Darkest December)
ASLUG22: Thrust For A Bridgehead (ASLUG Singles)
195: Rocket's Red Glare (ASL 3a - Yanks (2nd Edition))
DN11: The Almost Men (ASL 10a - Croix de Guerre)
RM06: Insanity at the Sanitarium (Internet: Rudy Marmaro)
Q13: One Last Attempt (Quick 6 Scenario Pack III)
Designer: Jamie Westlake & Neil Andrews
Starter kit scenario?: Deluxe scenario?:
Balance:
GermanAmerican
Overview:
During the initial encirclement of Bastogne, the Germans found that the villages to the south of Bastogne were almost completely undefended as General McAuliffe had first concentrated on the obvious threats coming from the northern and eastern approaches. It was here that the American artillery park was to be found with nothing more than little clumps of confused infantry to protect them. Fortunately, however, there were fourteen tanks of Team Pyle nearby to serve as a mobile defense force. On the 21st, a task force built around the 26th Volksgrenadier's Reconnaissance Battalion attempted to wrest control of Senonchamps from the scratch force of Americans.Attacker: German (Kampfgruppe Kunkle)
Defender: American (Team Browne, 420th Field Artillery Battalion and 755th Artillery Battalion; Team SNAFU)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:12.0 D:1.5 |
AFVs: A:2 StuG IIIG StuH 42 |
AFVs: D:4 M5A1 x 2 M4 Jeep 4 x 2 |
Guns: A:0 D:5 M1A1 155mm Gun M1 155mm Howitzer x 2 M51 Multiple .50-cal MG Carriage x 2 |
Misc Rules: | Heavy Falling Snow, +1 LV Turns 5 & 6. . . D: US M51s are treated as M55s |
Map Board(s): |
Publication | Board |
---|---|
HASL 3 - Kampfgruppe Peiper II | KGP II Ch |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
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Action | Date |
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Bongiovanni Added a playing | 2023-02-24 11:18:51 |
hoxson1 Linked the scenario to ROAR | 2022-04-26 20:29:16 |
hoxson1 Modified the Theatre | 2021-03-16 23:15:01 |
Hutch Modified the Defender's AFVs | 2020-10-30 01:28:05 |
Hutch Modified the unit counts | 2020-10-30 01:28:05 |
File | Description | User | Views |
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(!germ-usa.png) | Image | hoxson1 | 872 |
(us 50 cal tank fire.png) | Image | hoxson1 | 742 |
(south park map.jpg) | Map Image | hoxson1 | 728 |
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