Aggravation at Agrigento MTO (id:#57917)
Agrigento, Italy
1943-07-16 (15 others)
A 58: Munda Mash (AH:ASL Annual `93a)
DASL A11: Sicilian Midnight (AH:ASL Annual `93a)
J97: A Nice Morning For A Ride (ASL Journal # 6)
OA12: Sicilian Midnight (Out of the Attic)
G08: Recon in Force (AH:The General # 25.5)
CDN2: "Drive The Canadians On Hard" (The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily)
5: A Walk in the Sun (ASLOK 2005 - 20th Anniversary Scenario Pack)
ATL 92.1: Munda Mash (ASL Digest # 3.01)
SHS 4: Morning for a Ride (Gun Duel 2000)
40: Patton's Pride (Dezign Pak 4)
HB3 9: Final Defiance (Hell's Bridgehead 3)
152: Munda Mash (ASL 13 - Rising Sun)
D25: Sicilian Midnight (Deluxe Advanced Squad Leader)
152: Munda Mash (ASL 13 - Rising Sun (2021))
285: Recon in Force (ASL 7a - Hollow Legions (3rd Edition))
DASL A11: Sicilian Midnight (AH:ASL Annual `93a)
J97: A Nice Morning For A Ride (ASL Journal # 6)
OA12: Sicilian Midnight (Out of the Attic)
G08: Recon in Force (AH:The General # 25.5)
CDN2: "Drive The Canadians On Hard" (The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily)
5: A Walk in the Sun (ASLOK 2005 - 20th Anniversary Scenario Pack)
ATL 92.1: Munda Mash (ASL Digest # 3.01)
SHS 4: Morning for a Ride (Gun Duel 2000)
40: Patton's Pride (Dezign Pak 4)
HB3 9: Final Defiance (Hell's Bridgehead 3)
152: Munda Mash (ASL 13 - Rising Sun)
D25: Sicilian Midnight (Deluxe Advanced Squad Leader)
152: Munda Mash (ASL 13 - Rising Sun (2021))
285: Recon in Force (ASL 7a - Hollow Legions (3rd Edition))
Designer: Chas Smith
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanItalian
Overview:
Despite overall Allied plans, General Patton desired a breakout to the west. As a prelude to Patton's western thrust, the town of Agrigento would have to be captured by way of a recon in force. The 7th infantry Regiment was assigned the task, and elements conducted a recon of the area. They accurately determined that approximately one regiment was dug-in to defend the town. The enemy force was backed by at least 12 high velocity guns in positions to give direct fire support. The plan called for US Naval artillery to suppress Italian guns further back set up for indirect support while the US 2/7 Infantry and attached Rangers moved to flank the enemy positions and capture the high ground in a surprise move which would negate the Italian direct firing artillery threat. The 1st Battalion would push in from the east and enter Agrigento.Attacker: American (1st Battalion, 7th Infantry Regiment)
Defender: Italian (207th Coastal Division)
7 turns
Players: 2 OBA: American Night: NoUnit Counts: |
Squads: A:12.0 D:10.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:2 Cannone da 75/27 x 2 Mortaio da 45 Brixia x 2 |
Misc Rules: | Treat Woods as Vineyards. D: Trench/Wire/Roadblock |
Map Board(s): |
Publication | Board |
---|---|
ASL 1 - Beyond Valor (3rd Edition) | 3 |
ASL 11 - Doomed Battalions (2nd Edition) | 9 |
ASL 11 - Doomed Battalions (3rd Edition) | 9 |
Overlays: | NONE |
Errata (source)
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Scenario info
Last Played:
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Action | Date |
---|---|
Bongiovanni Added a playing | 2023-02-24 11:17:53 |
macrobosanta Added a playing | 2020-10-31 08:02:08 |
macrobosanta Rated the scenario | 2020-10-31 08:00:22 |
Hutch Modified the Defender's Guns | 2020-10-30 01:25:16 |
Hutch Modified the unit counts | 2020-10-30 01:25:15 |
File | Description | User | Views |
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(!usa-ital.png) | Image | hoxson1 | 943 |
(vineyards_stone_bldg.png) | Image | hoxson1 | 661 |
(aggravation map.png) | Map Image | hoxson1 | 622 |
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Location
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