Cat and Mouse MTO (id:#56260)
Near Anzio, Italy
1944-02-01 (7 others)
JATK8: Arctic Strongpoint (Jatkosota)
WS 1: The Makeshift Guard (ASL Digest # 3.10)
BP 1: Adriatic Barricade (Internet)
RPT27: Sycamore and Succotash (Rally Point # 3)
BFP-50: Alligator Tanks (BFP 3: Blood and Jungle)
KSM004: The Road to Hell's Gate (Grumble Jones)
DB131: A Thorn In The Side (Dispatches from the Bunker #43)
WS 1: The Makeshift Guard (ASL Digest # 3.10)
BP 1: Adriatic Barricade (Internet)
RPT27: Sycamore and Succotash (Rally Point # 3)
BFP-50: Alligator Tanks (BFP 3: Blood and Jungle)
KSM004: The Road to Hell's Gate (Grumble Jones)
DB131: A Thorn In The Side (Dispatches from the Bunker #43)
Designer: Steven Swann
Starter kit scenario?: Deluxe scenario?:
Balance:
AlliedGerman
Overview:
Designer's intent was for the scenario to be played at least 5 times and up to 15 times as a Campaign-style match. Amassed CVP determines winner. . . . From the moment that the "Devil's Brigade" moved in to occupy a portion of the defensive perimeter around the beachhead, Brigadier-General Frederick instituted aggressive nightly patrols of company strength. His goal was to keep the enemy opposite -- elements of the elite Hermann Goering Panzer Division-- off balance by probing the lines, causing casualties and destroying any shelter that might be of use. The men of the Canadian-American FSSF proved quite adept at the game, turning the night into a time of deadly little firefights and ambushes, giving the Germans no rest.Attacker: Allied (1st Special Service Force)
Defender: German (Panzer Division Hermann Goering)
5 turns
Players: 2 OBA: None Night: YesUnit Counts: |
Squads: A:8.5 D:10.0 |
AFVs: A:1 T30 HMC M8 |
AFVs: D:1 PzKpfw IVH StuG IIIG SPW 251/1 Opel Blitz Kfz 1 |
Guns: A:0 M2 60mm Mortar x 3 D:1 8cm GrW 34 5cm leGrW 36 |
Misc Rules: | Night (E1), Paved Roads. Both sides gets additional OoB forces on dr/DR |
Map Board(s): |
Overlays: | NONE |
Errata (source)
The write up refers to Frederick as a "Lt.-Gen." but at this point in time he was a Brigadier-General. He was promoted out of the Force as a major-general to command all airborne forces in southern France. | FSSF history by Robert Burhans |
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2020-03-14 | (A) Michael Rodgers | vs | Bruno L'Archeveque | Allied win | This playing had board 13. It gave the Americans a few easy buildings before hitting the German line. Americans got their last needed buildings during the final turn. | ||
2020-03-07 | (D) Michael Rodgers | vs | Bruno L'Archeveque | German win | Selection of board 33 is tougher for Americans to win because of where the buildings are. | ||
2019-07-07 | (A) Jeff B | vs | David Murray | Allied win | 1.25 hrs | Back to Board 4 for the finale. This time no Mud and a low NVR of 1. Recon allowed me to discover he had the Kfz1 and that meant no wire or mines to deal with. I also exposed a dummy guarding the southern route which would allow one of my units a good chance to sneak around for a couple of the back buildings. Unfortunately for me he had hidden a squad in the first one I entered. Thankfully this was during APh so I was able to maintain concealment. When he failed his attack and I chose not to return the attack he was even stuck with his "No Move" counter and I was able to grab the other building instead. NVR had risen to two, but his attempts at starshells were miserable and no Americans were exposed until the last turn. Thankfully this was my 9-2 and company and they were able to survive all German fire. Other than our first scenario this series was a lot more boring than expected. Mud for a couple of them made for limited American movement. Low NVR for a couple made for limited German shooting. And a poor board (19) made for one we even decided to pass on. I think the scenario would be much better off by playing on different boards for every scenario and by extending the playing time by at least a couple turns. As it is we missed playing on what looked to be three good ones (11, 13, and 33). | |
2019-07-01 | (A) Jeff B | vs | David Murray | In progress | 1.5 hrs | Board 4 with NVR 5 is pro-German, with six buildings on their side versus one on the American (plus three to be contested in the middle); with Mud it is extremely so. By now we both knew the drill: 3-4 turns of movement followed by 1-2 turns of actual combat. Basically I was just going for ambush kills, but when most of the CCs I moved into involved dummies it was pretty fruitless. I managed to bag one squad and grab two of the three contested buildings. Score 8-14. Total score through three games 36-37. | |
2019-07-01 | (A) Jeff B | vs | David Murray | In progress | With NVR 2 we didn't even play the Board 19 scenario. The Americans were assured of three buildings with no reason (or much of a chance) of going for the last remaining one. Score 6-2; overall score 42-39. |
Action | Date |
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Hutch Modified the misc. rules | 2025-02-01 12:06:41 |
Hutch Modified the gps location | 2025-02-01 12:05:43 |
Hutch Set the designer field | 2023-09-24 23:21:55 |
hoxson1 Modified the overview | 2021-07-04 04:42:53 |
Michael Dorosh Added Errata | 2021-06-23 16:30:21 |
File | Description | User | Views |
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(night art FSSF.png) | Image | hoxson1 | 894 |
(night canad us-germ.png) | Image | hoxson1 | 876 |
(A19_february_terrain.png) | Map Image | hoxson1 | 949 |
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