Carnage in the Night WTO (id:#56121)
See Also: Carnage in the Night by Fanatic EnterprisesCheneux, Belgium
1944-12-20 (38 others)
KGP01: Shadows of Death (HASL 2 - Kampfgruppe Peiper I)
KGP05: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP06: Probing the Villas (HASL 3 - Kampfgruppe Peiper II)
KGP CG II: The Bridge at Cheneux (HASL 2 - Kampfgruppe Peiper I)
KGP CG IV: Prayers in the Dark (ASL Journal # 3)
KGP CG 4: Above the Prayers (ASL News # 28)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
WO07: Hell for the Holidays (Winter Offensive Bonus Pack 2012)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
GJ048: Marvie Melee (Grumble Jones)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
BP1 #2: Down The Road (Battle of the Bulge I)
GJ096: A Mickey Mouse Effort (Grumble Jones)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
WaR 10: Line In The Sand (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
ASLN62: Down The Road (Critical Hit #8.1)
ASLN62: Down The Road (Critical Hit #8.2)
ASLN KGP CGIV: Above The Prayers (Critical Hit #8.2)
KGP05: Marechal's Mill (HASL 3 - Kampfgruppe Peiper II)
KGP06: Probing the Villas (HASL 3 - Kampfgruppe Peiper II)
KGP CG II: The Bridge at Cheneux (HASL 2 - Kampfgruppe Peiper I)
KGP CG IV: Prayers in the Dark (ASL Journal # 3)
KGP CG 4: Above the Prayers (ASL News # 28)
NEWS62: Down the Road (ASL News # 30)
EP62: Down the Road (Euro-Pack II - The Bulge)
KGP CG 4: Above the Prayers (Scroungin' ASL News)
BdF 1: Meat Choppers (Baraque de Fraiture)
KE 17: Nightmare (March Madness `99 Pack)
TOT 8: Nightmare (Time on Target # 1)
TOT 9: Beat Feet to Foy (Time on Target # 1)
CDN29: Distinguished Service (The Canadians In Italy 3: D-Day Dodgers)
WAR8: Bastogne Roadblocks (Wacht Am Rhein)
WAR9: Big Bonus (Wacht Am Rhein)
WAR10: Line in the Sand (Wacht Am Rhein)
O56.2: Resupply at Samrée (On All Fronts # 56)
TAC28: Il Etait Une Petite Colonne... (Tactiques # 3)
KGP CG 5: Squeezing Peiper's Bulge (View From the Trenches # 24)
KGP CG 5: Squeezing Peiper's Bulge (Rate of Fire #12)
BdF#1: Meat Choppers (Baraque de Fraiture (2nd Edition))
WO07: Hell for the Holidays (Winter Offensive Bonus Pack 2012)
5: Back Through the Fog (Fateful Stand)
6: A High Price to Pay (Fateful Stand)
ESG114: Suffering at Samree (Dezign Pak 10)
CA!13: Toll Bridge (Counterattacks 2)
GJ048: Marvie Melee (Grumble Jones)
WaR 8: Bastogne Roadblocks (Wacht Am Rhein 2nd Edition, Volume 1)
BP1 #2: Down The Road (Battle of the Bulge I)
GJ096: A Mickey Mouse Effort (Grumble Jones)
WaR 9: Big Bonus (Wacht Am Rhein Second Edition Volume 2)
WaR 10: Line In The Sand (Wacht Am Rhein Second Edition Volume 2)
BISt #5: Along The Ipoly (Steel And Blood)
HFP #9: Ipoly River Stand (Freedom's Price - Hungary 2)
ASLN62: Down The Road (Critical Hit #8.1)
ASLN62: Down The Road (Critical Hit #8.2)
ASLN KGP CGIV: Above The Prayers (Critical Hit #8.2)
Designer: Philippe Leonard and Yves Barette
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman (SS)
Overview:
The American paratroopers of Companies B and C of the 504th PIR, having neither artillery nor armor support available, had failed during the daylight to make any headway against the Germans defending Cheneux. Nevertheless, they were ordered by the regiment's commanding officer to attack again after dark.Attacker: American (Companies B and C, 1st Battalion, 504th PIR/Company B, 703rd Tank Destroyer Battalion)
Defender: German (SS) (Bataillon 2, SS-Panzergrenadier Regiment 2 and FlaK-Sturm Abteilung 84)
7 turns
Players: 2 OBA: None Night: YesUnit Counts: |
Squads: A:15.0 D:10.0 |
AFVs: A:3 M36 GMC x 2 SPW 251/9 |
AFVs: D:3 PzKpfw VG SPW 251/1 SPW 251/2 SdKfz 7/1 x 2 2cm FlaK LKW x 2 SdKfz 10/4 Kfz 1 |
Guns: A:0 M2 60mm Mortar x 2 D:3 10.5cm leFH 18 2cm FlaK 38 x 2 |
Misc Rules: | KGP SSR, Night (E7), Mist (E3.32). D: AS (A19.131) |
Map Board(s): |
Publication | Board |
---|---|
HASL 3 - Kampfgruppe Peiper II | KGP II Ch |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Time | Comments | |
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2025-03-25 | (A) Savo Barbero | vs | Roberto Alesse | American win | 5 hrs | ||
2023-09-17 | (D) Ron Garcia | vs | Darryl M. | German (SS) win | Not a big fan of night scenarios, but this one was next in the queue. As the Germans, I got lucky with my starshells which really slowed down the American advance. With time running out, my friend was forced to rush his men through illuminated locations in an attempt to take out my forces and grab buildings. One by one they broke as they braved PB fire and resid shots. The straw that broke the camel's back happened during that rush when my friend ran three and a half squads next to my stone building stronghold (the second building from the American start up area). The 9-2, three squads, and a hidden HMG, MMG, and LMG were in there. Knowing what I had, I held fire with them until the DFPh. A 30 flat spraying fire shot resulted in a 3KIA and rate for the HMG and MMG. With almost his entire force broken at that point including all but one leader and one turn left, my friend called it. Kind of dicey in my opinion. I almost always got a starshell off, and they pretty much always landed where I hoped they would. The snipers could also be a game changer as all but the Panther are OT. Strangely, only one sniper was generated with no effect. As far as night scenarios go, it wasn't bad. Slow due to the constant rules look-ups and constantly having to look at the Cloaking Display, but for my friend and I, that's pretty much how night scenarios go. | ||
2021-10-16 | (D) Andy Goldin | vs | Eric Michael | American win | This scenario was our first time playing at night with vehicles and it was a learning experience. This scenario seems like an easy win for the German, so you can imagine my surprise when the American won by running up the CVP count. I was focused on the terrain while Eric was focused on killing my vehicles and squads, and that worked for him. Hot dice when he needed it made a big difference, too. My plan was to set up my vehicles forward and pull them back to trade ground for time, with my final defensive line being around Delveinne farm. Ammo shortage and my bad dice meant that two of my Flk Wagens were recalled and two squads got quality reduced by boxcars on fire attacks. Meanwhile Eric's low odds BAZ hits knocked out another two of my flak vehicles. A lucky hit by his tank destroyer to the turret of my hull-down Panther knocked him out with a final TK of 20. Losing a couple squads and my best leader (again, to a boxcars on a MC) with the capture of two buildings put him over the top at 27 VP for the win on Turn 6. Key lesson learned here is that you need massive firepower to get effects at night. Once I lost my 20FP vehicles, I no longer had it. The German probably has to stack a couple squads with an MG and a leader in buildings to support the vehicles, otherwise the defender doesn't have enough FP to get the job done against concealed or cloaked units. | ||
2019-12-28 | (A) Rich Weiley | vs | Dave Wilson | American win | VASL game. | ||
2018-03-16 | (A) Jesus Pie | vs | tozesantos | American win |
Action | Date |
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Hutch Modified the misc. rules | 2025-03-25 16:41:24 |
galletto Added a playing | 2025-03-25 11:56:57 |
Hutch Modified the Defender's AFVs | 2025-01-04 14:14:52 |
Hutch Modified the unit counts | 2025-01-04 14:14:52 |
Hutch Modified the gps location | 2024-12-17 22:12:14 |
File | Description | User | Views |
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(night usa-ss.png) | Image | hoxson1 | 816 |
(kgp009.gif) | Map Image | morrigu | 1316 |
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