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Scenario's Everyone Should Play Once #2
Fighting Withdrawal
ASL 1 - Beyond Valor (3rd Edition)
The Citadel
ASL 1 - Beyond Valor (3rd Edition)
Le Manoir
ASL 2 - Paratrooper (2nd Edition)
Silence that Gun
ASL 2 - Paratrooper (2nd Edition)
Under the Noel Trees
ASL 3 - Yanks
Gavin's Gamble
ASL 3 - Yanks
Khamsin
ASL 5 - West of Alamein
Blazin' Chariots
ASL 5 - West of Alamein
Strangers in a Strange Land
ASL 10 - Croix de Guerre
Le Hérisson
ASL 10 - Croix de Guerre
For Honor Alone
ASL 10 - Croix de Guerre
Tavronitis Bridge
ASL 5a - For King and Country
Regalbuto Ridge
ASL 5a - For King and Country
Hill of Death
ASL 5a - For King and Country
Plain Text?
Inventory Report
Maps required
2
3
4
7
8
9
16
18
19
20
21
22
23
26
27
28
33
Overlays
H1
H3
H4
NONE
Misc Rules
Fighting Withdrawal [Building Blazes,D: Ammunition Shortage]
The Citadel [Road AFV MP rates doubled. One bridge. D: limited movement, AC3]
Le Manoir [No hills, no grain, Stone Bldgs, All hedges/walls are Bocage. A: may not setup Concealed]
Silence that Gun [German secretly designates a Fortified Building; AT gun may not set up in it]
Under the Noel Trees [GS, A: WC and D: M18s set up HIP in woods]
Gavin's Gamble [Bds 16 & 7 have Level 4 smokescreen Turn 1, dissipates each turn by 1 level,A: Boats26]
Blazin' Chariots [ Simultaneous setup. Late Afternoon Sun Blindness (F11.612)]
Khamsin [DLV, Ov3]
Strangers in a Strange Land [GS, roads unpaved but plowed. Wooden buildings. Stream is Dry.]
Le Hérisson [Stone buildings, Stream is Dry. D: AS, 1FB hex]
For Honor Alone [Stone Buildings, Bldg 19I8 begins Ablaze. A: random Air, Tr1]
Tavronitis Bridge [DLV,A: GL9]
Regalbuto Ridge [All woods are Brush; German 8-3-8/3-3-8 are Assault Engineers.]
Hill of Death [Level 3 and 4 Hill is Level 2 Grain,D: ? counters can set up in non-concealment terrain]
Counter Sets
American
American / British
British
Finnish
French
German
German (SS)
New Zealand
Russian