ASL Action Pack # 2
Published by: Multi-Man Publishing. February 1999
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
The ASL Action Packs are expansions for ASL that are more 'lightweight' compared to the standard boxed modules. Each Action Pack consist of a couple of boards and scenarios that expand the ASL game system without requiring new rules sections. Pack #2 includes boards 46 and 47, eight scenarios, an overrun flowchart and two sheets of overlays.
Note: Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more scenarios: 4, 10, 13, 41, 42, and 43.
Expands:
•Advanced Squad Leader
•Beyond Valor: ASL Module 1
•Yanks: ASL Module 3
•Code of Bushido: ASL Module 8
•Gung Ho!: ASL Module 9
(all are required for expansion play)
2 Scenarios also need:
•West of Alamein: ASL Module 5
•Hollow Legions: ASL Module 7
•Croix de Guerre: ASL Module 10
Note: Ownership of ASL, Beyond Valor, Yanks, Code of Bushido, and Gung Ho is required. Additionally, one of the eight scenarios requires the British (West of Alamein) and one requires the Italians (Hollow Legions). Some overlays from Croix de Guerre are required and the following boards are utilized in one or more scenarios: 4, 10, 13, 41, 42, and 43.
Expands:
•Advanced Squad Leader
•Beyond Valor: ASL Module 1
•Yanks: ASL Module 3
•Code of Bushido: ASL Module 8
•Gung Ho!: ASL Module 9
(all are required for expansion play)
2 Scenarios also need:
•West of Alamein: ASL Module 5
•Hollow Legions: ASL Module 7
•Croix de Guerre: ASL Module 10
Map board(s):
Board: 46, 47
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
No reviews right now, why not write one?
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
AP09: Red Storm | 0 | 7 | 6.14 | Alt Langsow, Germany | ETO | Russian | German | 19.2 hrs | 71% German | 1% |
AP10: Closing the Net | 0 | 8 | 7.00 | Guadalcanal, Solomon Islands | PTO | American (USMC) | Japanese | 8.6 hrs | Balanced | 1% |
AP11: Swamp Cats | 0 | 18 | 6.83 | Smorgon, USSR | ETO | Russian | German | 8.9 hrs | 56% Russian | 2% |
AP12: Cream of the Crop | 0 | 46 | 6.94 | Near the Bug River, USSR | ETO | German | Russian | 5.3 hrs | Balanced | 5% |
AP13: Shielding Moscow | 0 | 19 | 6.09 | Khimki, USSR | ETO | German | Russian | 3.3 hrs | 67% Russian | 2% |
AP14: Ace in the Hole | 0 | 158 | 6.60 | Elsdorf, Germany | WTO | American | German | 7.5 hrs | Balanced | 16% |
AP15: Broken Bamboo | 0 | 9 | 6.30 | Maelu, Burma | CBI | Gurkha | Japanese | 3.3 hrs | 71% Gurkha | 1% |
AP16: Danger Forward | 0 | 74 | 5.83 | Alimena, Sicily, Italy | MTO | American | Italian | 7.8 hrs | 64% Italian | 8% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 7.65hrs
Average rating of scenarios: 6.47
Total playing time: 63.9hrs