GWASL 14: Yser Stand
Published by: Critical Hit. January 2020
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
Module contents: 4 pages rules. 2 pages Chapter H (Belgians). 8 scenarios. 1 Fort Antwerp play aid. 280 1/2 inch counters (Belgian). 88 5/8 inch counters (Belgian). 5 boards (A46 - A50).
Tiny Belgium was not well prepared for what would come to be known as The Great War. Adherence to strict neutrality meant an absence of treaties, and the protection (or escalation, as it would turn out) they afforded. Yet, the tiny nation did not lack for valor! The Belgian strategy was to concentrate near Brussels and hold off the Germans as long as possible. This approach proved highly effective and disrupted the German timetable: the capture of Liège was expected to take 2 days; it took 11. Belgian soldiers fought a number of significant delaying actions in 1914 during the initial invasion. At the Battle of Liège, the town's fortifications held off the invaders for over a week, buying valuable time for Allied troops to arrive in the area. Additionally, the German “Race to the Sea” was stopped dead by exhausted Belgian forces at the Battle of the Yser.
Tiny Belgium was not well prepared for what would come to be known as The Great War. Adherence to strict neutrality meant an absence of treaties, and the protection (or escalation, as it would turn out) they afforded. Yet, the tiny nation did not lack for valor! The Belgian strategy was to concentrate near Brussels and hold off the Germans as long as possible. This approach proved highly effective and disrupted the German timetable: the capture of Liège was expected to take 2 days; it took 11. Belgian soldiers fought a number of significant delaying actions in 1914 during the initial invasion. At the Battle of Liège, the town's fortifications held off the invaders for over a week, buying valuable time for Allied troops to arrive in the area. Additionally, the German “Race to the Sea” was stopped dead by exhausted Belgian forces at the Battle of the Yser.
Map board(s):
Board: A46, A47, A48, A49, A50
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
No reviews right now, why not write one?
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
GWASL #107: The Bridge At Vise | 0 | 0 | Vise, Belgium | WW1 | German | Belgian | 7.4 hrs | Unknown | 0% | |
GWASL #108: Between The Meuse And The Vesdre | 0 | 0 | Fort Barchon, Belgium | WW1 | German | Belgian | 31.1 hrs | Unknown | 0% | |
GWASL #109: Elan And Bayonets | 0 | 0 | Belgium | WW1 | Belgian | German | 7.8 hrs | Unknown | 0% | |
GWASL #110: A Baron In The Bag | 0 | 0 | Chaudfontaine, Belgium | WW1 | Belgian | German | 2.4 hrs | Unknown | 0% | |
GWASL #111: The Retreat Of The 800 | 0 | 0 | Haneffe, Belgium | WW1 | Belgian | German | 22.8 hrs | Unknown | 0% | |
GWASL #112: Black Devils And Car No. 7 | 0 | 0 | Werchter, Belgium | WW1 | Belgian | German | 7.7 hrs | Unknown | 0% | |
GWASL #113: The Death Trench | 0 | 0 | Yser Dyke, Belgium | WW1 | Belgian | German | 11.8 hrs | 60% German | 0% | |
GWASL #114: Lancers and Uhlans | 0 | 0 | Ciney, Belgium | WW1 | German | Belgian | 8.7 hrs | Unknown | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 8.25hrs
Average rating of scenarios: n/a
Total playing time: 99.7hrs