ASL 10a - Croix de Guerre
Published by: Multi-Man Publishing. January 2020
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Introduction:
CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart. CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.
DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”
DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.
CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!
DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”
DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.
CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!
Map board(s):
Board: 42, 43, DN
Articles and Resources:
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Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
75: Strangers in a Strange Land | 0 | 287 | 7.47 | Elvegårdsmoen, Norway | ETO | French | German | 4.5 hrs | 58% German | 10% |
76: End of the Ninth | 0 | 110 | 6.25 | Le Catelet, France | ETO | German | French | 7.7 hrs | 100% French | 4% |
77: Le Hérisson | 0 | 13 | 6.40 | Hangest, France | ETO | German | French | 4.9 hrs | 59% French | 0% |
78: Encounter at Cornimont | 0 | 5 | 6.40 | Cornimont, France | ETO | German | French | 8.4 hrs | 60% French | 0% |
79: Bridge of the Seven Planets | 0 | 105 | 8.50 | Les Sept-Planètes, France | ETO | German | French | 8.8 hrs | 67% German | 4% |
80: Play Ball | 0 | 80 | 5.00 | Mehdia, Morocco | MTO | Vichy French | American | 10.6 hrs | Balanced | 3% |
81: Fratricidal Fighting | 0 | 44 | 6.75 | Damascus, Syria | MTO | Free French / British | Vichy | 8.9 hrs | 100% Vichy | 1% |
82: For Honor Alone | 0 | 116 | Saumur, France | ETO | German | French | 12.8 hrs | Unknown | 4% | |
231: In Front of the Storm | 0 | 295 | 7.34 | Aessan, France | ETO | French | German | 4 hrs | 59% German | 10% |
232: Chance d'une Affaire | 0 | 11 | 6.21 | Chéhéry, France | ETO | French | German | 7.2 hrs | Balanced | 0% |
233: Failure to Communicate | 0 | 48 | 6.63 | Onhaye, Belgium | ETO | German | French | 6.1 hrs | 62% French | 2% |
234: Counterstroke at Stonne | 0 | 105 | 7.21 | Stonne, France | ETO | French | German | 18.9 hrs | Balanced | 4% |
235: Last Defense Line | 0 | 73 | 5.56 | Bouvellemont, France | ETO | German | French | 5 hrs | 60% French | 2% |
236: In Rommel's Wake | 0 | 38 | 5.33 | On the Meuse, France | ETO | German | French | 4 hrs | 60% French | 1% |
237: Sudden Death | 0 | 98 | 5.50 | Orneset Beachhead, Norway | ETO | French | German | 2.5 hrs | Balanced | 3% |
238: Audacity! | 0 | 187 | 6.47 | Ankenes, Norway | ETO | French | German | 4.2 hrs | 58% German | 6% |
239: Fighting at World's Edge | 0 | 41 | 7.63 | Taraldsvikfjell, Norway | ETO | Norwegian / French | German | 6.4 hrs | Balanced | 1% |
240: The Last Roadblock | 0 | 110 | 6.42 | Near Orneset, Norway | ETO | German | Allied (French / Norwegian) | 5.2 hrs | 60% Allied (French / Norwegian) | 4% |
241: Triumph atop Taraldsvikfjell | 0 | 15 | 6.91 | Taraldsvikfjell, Norway | ETO | Norwegian / French | German | 4.9 hrs | 56% German | 1% |
242: Swan Song | 0 | 60 | 5.77 | Villers-sur-Mareuil, France | ETO | French | German | 20.7 hrs | Balanced | 2% |
243: The French Perimeter | 0 | 46 | 6.09 | Spyckar, France | ETO | German | French | 10.5 hrs | Balanced | 2% |
244: Chateau de Quesnoy | 0 | 66 | 7.50 | Near Condé-Folie, France | ETO | German | French | 28.9 hrs | 67% French | 2% |
245: The Time of Humiliations | 0 | 49 | 6.56 | Mai Pha, French Indochina | INDO | Japanese | Vichy | 8.1 hrs | 73% Japanese | 2% |
246: The Army at the Edge of the World | 0 | 81 | 6.14 | Na Cham Border Post, French Indochina | INDO | Japanese | Vichy | 5.2 hrs | Balanced | 3% |
247: Just an Illusion | 0 | 53 | 7.00 | Phum Preav, French Indochina | CBI | Thai | Vichy | 8 hrs | 67% Thai | 2% |
248: Siam Sambal | 0 | 100 | 7.06 | Yang Dang Khum, Cambodia | INDO | Vichy French | Siamese | 8.6 hrs | 69% Vichy French | 3% |
249: Showdown in Syria | 0 | 56 | 6.91 | Mezzeh, Syria | MTO | Vichy | Indian | 5.1 hrs | 59% Vichy | 2% |
250: The French Decide to Fight | 0 | 37 | 6.56 | Port-Lyautey, Morocco | DTO | American | Vichy French | 11.2 hrs | 56% American | 1% |
251: First Day of Diadem | 0 | 74 | 7.22 | Near Castelforte, Italy | MTO | German | Free French | 4.8 hrs | 67% Free French | 3% |
252: Ultimate Treachery | 0 | 14 | 5.67 | Brière de I'Isle Barracks, Hanoi Citadel, French Indochina | INDO | Japanese | French | 3.4 hrs | Balanced | 0% |
DN01: Prelude: Chabrehez | 0 | 33 | 6.67 | Chabrehez, Belgium | ETO | German | Belgian | 5.8 hrs | Balanced | 1% |
DN02: Chasseurs at Yvoir | 0 | 8 | 5.91 | Yvoir, Belgium | ETO | German | Belgian / French | 9.5 hrs | 58% Belgian / French | 0% |
DN03: Rommel at the Meuse | 0 | 2 | 7.00 | Dinant, Belgium | ETO | German | French | 42.3 hrs | 75% German | 0% |
DN04: Chateau de Meez | 0 | 25 | 6.67 | Chateau de Meez, Belgium | ETO | German | French | 5.2 hrs | 70% German | 1% |
DN05: Grande Ferme de Meez | 0 | 3 | 6.67 | Ferme de Meez, Belgium | ETO | German | French | 16.3 hrs | 60% French | 0% |
DN06: Clearing the Heights | 0 | 17 | 5.71 | Dinant, Belgium | ETO | German | French | 6.9 hrs | 67% French | 1% |
DN07: Saint-Médard After Dark | 0 | 12 | 6.00 | Saint-Medard, Belgium | ETO | German | French | 5.1 hrs | 75% German | 0% |
DN08: Probing the Bridgehead | 0 | 6 | 6.40 | Dinant, Belgium | ETO | French | German | 23.6 hrs | 100% German | 0% |
DN09: The Road to Onhaye | 0 | 3 | 5.00 | Dinant, Belgium | ETO | German | French | 18.9 hrs | Balanced | 0% |
DN10: Finale: Onhaye | 0 | 2 | 5.67 | Onhaye, Belgium | ETO | German | French | 24 hrs | 92% French | 0% |
DN11: The Almost Men | 0 | 0 | Dinant, Belgium | WTO | German (SS) | American / British | 15.3 hrs | Unknown | 0% | |
DN CGI: Fateful Miscalculations | 0 | 0 | Dinant, Belgium | ETO | German | French | 1 hrs | 60% French | 0% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 7.45hrs
Average rating of scenarios: 6.47
Total playing time: 423.4hrs