Corregidor: The Rock
Published by: Bounding Fire Productions. November 2018
(Log in to add this module to your collection
or to see your play details)
or to see your play details)
Introduction:
Corregidor: the Rock takes a detailed look at the hard-fought battles for the island of Corregidor, located at the entrance to Manila Bay in the Philippines, during both the Japanese invasion in 1942 and the subsequent U.S. retaking of the island in 1945.
21 Scenarios covering actions from 1942 (3 scenarios) and 1945 (18 scenarios)
2 Campaign Games
180 full color, die cut 1/2" counters (Infantry, SW, Control, and info)
64 full color, die cut 5/8" counters (2 AFVs, 3 Aircraft, and info)
HASL map printed on two 22"x28" sheets that cover a portion of the 'head' of the island based on the state of the island in 1945, and is used for the CGs and 33% of the scenarios (the rest being on geo boards from other parts of the island)
Player aids for the Campaign Games, NOBA, and Para Drops
Rules pages describing Vehicles/Ordnance notes, Historical Battle Rules (HBR), map terrain and campaign game rules
Ownership of the following Hasbro/MMP ASL products are required to play all of the included scenarios: Beyond Valor©, Yanks©, Gung Ho©, and Code of Bushido© (or Rising Sun©)
Ownership of the following Advanced Squad Leader© components are required to play all 21 of the included scenarios:
Nationalities - Americans, Partisans & Japanese
Boards - 2, 24, 36, 37, 39, 40, 43, 44, 46, 58, & 61
From Bounding Fire, one scenario uses board BFPI (alternate for BFP I available for download at the BOUNIDNG FIRE website).
21 Scenarios covering actions from 1942 (3 scenarios) and 1945 (18 scenarios)
2 Campaign Games
180 full color, die cut 1/2" counters (Infantry, SW, Control, and info)
64 full color, die cut 5/8" counters (2 AFVs, 3 Aircraft, and info)
HASL map printed on two 22"x28" sheets that cover a portion of the 'head' of the island based on the state of the island in 1945, and is used for the CGs and 33% of the scenarios (the rest being on geo boards from other parts of the island)
Player aids for the Campaign Games, NOBA, and Para Drops
Rules pages describing Vehicles/Ordnance notes, Historical Battle Rules (HBR), map terrain and campaign game rules
Ownership of the following Hasbro/MMP ASL products are required to play all of the included scenarios: Beyond Valor©, Yanks©, Gung Ho©, and Code of Bushido© (or Rising Sun©)
Ownership of the following Advanced Squad Leader© components are required to play all 21 of the included scenarios:
Nationalities - Americans, Partisans & Japanese
Boards - 2, 24, 36, 37, 39, 40, 43, 44, 46, 58, & 61
From Bounding Fire, one scenario uses board BFPI (alternate for BFP I available for download at the BOUNIDNG FIRE website).
Map board(s):
Board: CtR
Articles and Resources:
No articles entered for this publication. Add one?Reviews:
No reviews right now, why not write one?
Scenarios:
Scenario | Played | Total | Rating | Location | Theatre | Attacker | Defender | Length | Balance | Popularity* |
---|---|---|---|---|---|---|---|---|---|---|
CtR-1: Assault at Monkey Point | 0 | 8 | 6.25 | Bottomside, Corriegidor | PTO | Japanese | American (USMC) | 6.1 hrs | 88% Japanese | 6% |
CtR-2: The Japanese are in Denver | 0 | 8 | 4.33 | Bottomside, Corregidor | PTO | American | Japanese | 2 hrs | 63% American | 6% |
CtR-3: With Profound Regret | 0 | 13 | 6.00 | Bottomside, Corregidor | PTO | Japanese | American / American (USMC) | 4.2 hrs | 69% Japanese | 10% |
CtR-4: Return to the Rock | 0 | 5 | 5.00 | Topside Parade Grounds, Corregidor | PTO | American | Japanese | 5.4 hrs | 86% Japanese | 4% |
CtR-5: Loss of Command | 0 | 2 | near Breakwater Point, Corregidor | PTO | American | Japanese | 2.1 hrs | Balanced | 2% | |
CtR-6: Black and Blue Swarms | 0 | 1 | Black Beach, San Jose, Corregidor | PTO | American | Japanese | 6.6 hrs | Balanced | 1% | |
CtR-7: Desperate Hours | 0 | 12 | 5.00 | Malinta Hill, Corregidor | PTO | Japanese | American | 5.7 hrs | 67% Japanese | 9% |
CtR-8: A Deadly Tide | 0 | 7 | 5.83 | Black Beach, Corregidor | PTO | Japanese | American | 1.6 hrs | 67% Japanese | 5% |
CtR-9: Black Beach Slaughter | 0 | 2 | Corregidor Island, San Jose docks area | PTO | American | Japanese | 10.5 hrs | Balanced | 2% | |
CtR-10: Par For The Course | 0 | 2 | 9.00 | Topside Golf Course, Corregidor | PTO | Japanese | American | 9 hrs | 60% Japanese | 2% |
CtR-11: Fire In The Hole | 0 | 2 | South Costal Road, Middleside, Corregidor | PTO | American | Japanese | 3.3 hrs | Balanced | 2% | |
CtR-12: Bloodied at Wheeler | 0 | 3 | 6.33 | Battery Wheeler, Corregidor | PTO | American | Japanese | 3.3 hrs | 58% Japanese | 2% |
CtR-13: The Infernal Machine | 0 | 4 | 5.00 | Battery Morrison, Corregidor | PTO | American | Japanese | 3.1 hrs | Balanced | 3% |
CtR-14: Dangerous Descent Into Maggot Valley | 0 | 5 | 7.33 | Topside, Corregidor | PTO | American | Japanese | 4 hrs | 100% Japanese | 4% |
CtR-15: Night of the Living Dead | 0 | 3 | 7.00 | Topside, Corregidor | PTO | Japanese | American | 7.2 hrs | 88% American | 2% |
CtR-16: Too Close For Comfort | 0 | 3 | 7.33 | Topside Barracks, Corregidor | PTO | Japanese | American | 5.3 hrs | 67% American | 2% |
CtR-17: Clearing the Badlands | 0 | 1 | 10.00 | Topside, Corrigidor | PTO | American | Japanese | 48 hrs | 75% American | 1% |
CtR-18: Disaster Near Infantry Point | 0 | 0 | Near Infantry Point, Corregidor | PTO | Japanese | American | 12.6 hrs | Unknown | 0% | |
CtR-19: Pug-Nacious | 0 | 2 | 6.00 | Near Engineer Point, Corregidor | PTO | American | Japanese | 3.1 hrs | Balanced | 2% |
CtR-20: Prequel To Armageddon | 0 | 0 | Watertank Hill, Corregidor | PTO | American | Japanese | 4.1 hrs | Unknown | 0% | |
CtR-21: The Gates of Hell | 0 | 2 | Monkey Point, Corregidor | PTO | American | Japanese | 3.9 hrs | 100% American | 2% |
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
(Dark) grey rows indicate Night scenarios.
Median length of scenarios: 4.2hrs
Average rating of scenarios: 6.46
Total playing time: 151.1hrs