A Real War
Scenario balance report
Games with no balance used/recorded: 19 (5 on the archive and 14 on ROAR)
Attacker wins (Chinese): 5
Defender wins (Japanese): 14
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1182 | 930 | 81% | 2023-05-01 | Won |
| 1170 | 780 | 90% | 2023-04-20 | Won |
| 750 | 1220 | 6% | 2023-03-06 | Lost |
| 1063 | 998 | 59% | 2023-02-22 | Lost |
| 948 | 930 | 53% | 2023-02-04 | Lost |
Attacking (2 wins) average ELOs: 1022.6 vs 971.6 has a 57.29% of winning (if the scenario was perfectly balanced).