A Real War
Scenario balance report
Games with no balance used/recorded: 17 (4 on the archive and 13 on ROAR)
Attacker wins (Chinese): 4
Defender wins (Japanese): 13
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1027 | 1014 | 52% | 2023-05-01 | Won |
784 | 1159 | 10% | 2023-03-06 | Lost |
1081 | 882 | 76% | 2023-02-22 | Lost |
970 | 1014 | 44% | 2023-02-04 | Lost |
Attacking (1 wins) average ELOs: 965.5 vs 1017.3 has a 42.61% of winning (if the scenario was perfectly balanced).