A Real War
Scenario balance report
Games with no balance used/recorded: 16 (4 on the archive and 12 on ROAR)
Attacker wins (Chinese): 10
Defender wins (Japanese): 6
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
944 | 1204 | 18% | 2023-05-01 | Won |
804 | 1166 | 11% | 2023-03-06 | Lost |
1093 | 882 | 77% | 2023-02-22 | Lost |
924 | 1204 | 17% | 2023-02-04 | Lost |
Attacking (1 wins) average ELOs: 941.3 vs 1114 has a 27% of winning (if the scenario was perfectly balanced).