Seize the Moment
Scenario balance report
Games with no balance used/recorded: 9
Attacker wins (American (USMC)): 3
Defender wins (Japanese): 6
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1044 | 1017 | 54% | 2026-07-21 | | Lost |
| 1017 | 1000 | 52% | 2022-12-17 | | Lost |
| 1000 | 1017 | 48% | 2022-12-17 | | Won |
| 1000 | 1174 | 27% | 2022-05-18 | | Lost |
| 952 | 1156 | 24% | 2021-09-28 | | Lost |
| 1000 | 1013 | 48% | 2020-05-15 | | Lost |
| 988 | 1000 | 48% | 2020-03-14 | | Won |
| 1000 | 1066 | 41% | 2019-02-18 | | Won |
| 1066 | 1000 | 59% | 2019-01-05 | | Lost |
Attacking (3 wins) average ELOs: 1007.4 vs 1049.2 has a 44.02% of winning (if the scenario was perfectly balanced).