Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 26 (7 on the archive and 19 on ROAR)
Attacker wins (Chinese): 15
Defender wins (Japanese): 11
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1131 | 1131 | 50% | 2022-09-04 | Won |
780 | 886 | 35% | 2020-09-28 | Lost |
989 | 1019 | 46% | 2019-10-08 | Lost |
992 | 918 | 60% | 2019-03-17 | Won |
1131 | 1037 | 63% | 2018-11-08 | Won |
1087 | 1153 | 41% | 2018-08-04 | Won |
969 | 961 | 51% | 2018-05-01 | Lost |
Attacking (4 wins) average ELOs: 1011.3 vs 1015 has a 49.47% of winning (if the scenario was perfectly balanced).