Phoenix Rising
Scenario balance report
Games with no balance used/recorded: 27 (7 on the archive and 20 on ROAR)
Attacker wins (Chinese): 16
Defender wins (Japanese): 11
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1105 | 1105 | 50% | 2022-09-04 | Won |
857 | 886 | 46% | 2020-09-28 | Lost |
985 | 1019 | 45% | 2019-10-08 | Lost |
994 | 919 | 61% | 2019-03-17 | Won |
1131 | 1048 | 62% | 2018-11-08 | Won |
1138 | 1153 | 48% | 2018-08-04 | Won |
969 | 948 | 53% | 2018-05-01 | Lost |
Attacking (4 wins) average ELOs: 1025.6 vs 1011.1 has a 52.08% of winning (if the scenario was perfectly balanced).