Speed is the Essence of War
Scenario balance report
Games with no balance used/recorded: 23 (7 on the archive and 16 on ROAR)
Attacker wins (Japanese): 13
Defender wins (British): 10
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1008 | 1069 | 41% | 2023-12-26 | Lost |
929 | 1192 | 18% | 2023-11-18 | Lost |
1043 | 1024 | 53% | 2020-05-24 | Lost |
1078 | 1003 | 61% | 2018-06-27 | Lost |
856 | 1144 | 16% | 2018-06-10 | Lost |
1105 | 1105 | 50% | 2018-06-10 | Lost |
1040 | 887 | 71% | 2018-02-19 | Won |
Attacking (1 wins) average ELOs: 1008.4 vs 1060.6 has a 42.55% of winning (if the scenario was perfectly balanced).