A Quick Strike
Scenario balance report
Games with no balance used/recorded: 68 (14 on the archive and 54 on ROAR)
Attacker wins (American): 34
Defender wins (Japanese): 34
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
825 | 1090 | 18% | 2024-07-13 | Lost |
1052 | 1122 | 40% | 2024-07-13 | Lost |
1018 | 1090 | 40% | 2024-06-22 | Lost |
1049 | 1015 | 55% | 2021-10-23 | Lost |
1056 | 992 | 59% | 2020-11-03 | Won |
933 | 978 | 44% | 2020-03-22 | Won |
1025 | 1025 | 50% | 2020-03-07 | Won |
1055 | 915 | 69% | 2018-06-09 | Won |
1027 | 1014 | 52% | 2018-01-07 | Won |
1115 | 1057 | 58% | 2017-09-24 | Lost |
1137 | 1137 | 50% | 2016-11-12 | Won |
1057 | 896 | 72% | 2016-10-17 | Won |
1097 | 1040 | 58% | 2016-10-07 | Lost |
887 | 1000 | 34% | 2016-06-01 | Won |
Attacking (8 wins) average ELOs: 1023.8 vs 1026.5 has a 49.61% of winning (if the scenario was perfectly balanced).