Grabbing Gavutu
Scenario balance report
Games with no balance used/recorded: 5
Attacker wins (American (USMC)): 2
Defender wins (Japanese): 3
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1125 | 1118 | 51% | 2022-06-16 | Won |
| 1076 | 1118 | 44% | 2022-06-16 | Won |
| 698 | 989 | 16% | 2020-11-20 | Lost |
| 1083 | 914 | 73% | 2020-01-21 | Lost |
| 878 | 1070 | 25% | 2019-03-16 | Lost |
Attacking (2 wins) average ELOs: 972 vs 1041.8 has a 40.09% of winning (if the scenario was perfectly balanced).