A Stiff Fight
Scenario balance report
Games with no balance used/recorded: 19
Attacker wins (Japanese): 5
Defender wins (Gurkha): 13
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1307 | 1040 | 82% | 2024-06-22 | Won |
1061 | 961 | 64% | 2023-04-11 | Lost |
784 | 1169 | 10% | 2022-08-24 | Lost |
881 | 1003 | 33% | 2022-08-13 | Tied |
994 | 1027 | 45% | 2022-05-11 | Lost |
1003 | 1177 | 27% | 2021-10-18 | Lost |
929 | 919 | 51% | 2021-08-19 | Lost |
1003 | 1177 | 27% | 2021-04-04 | Lost |
943 | 916 | 54% | 2020-06-07 | Lost |
963 | 1137 | 27% | 2020-01-11 | Lost |
856 | 1144 | 16% | 2018-05-24 | Lost |
1003 | 881 | 67% | 2017-11-06 | Won |
856 | 943 | 38% | 2016-02-18 | Won |
1311 | 1003 | 85% | 2015-09-06 | Won |
1058 | 1307 | 19% | 2015-03-07 | Lost |
1109 | 1211 | 36% | 2014-09-29 | Lost |
1018 | 1225 | 23% | 2014-02-07 | Lost |
1125 | 1093 | 55% | 2014-01-11 | Lost |
1074 | 1096 | 47% | 2014-01-06 | Won |
Attacking (5 wins) average ELOs: 1014.6 vs 1075.2 has a 41.37% of winning (if the scenario was perfectly balanced).