Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 35 (11 on the archive and 24 on ROAR)
Attacker wins (Japanese): 13
Defender wins (Chinese): 21
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1072 | 1072 | 50% | 2025-09-20 | Won |
| 1106 | 952 | 71% | 2025-01-24 | Won |
| 948 | 1012 | 41% | 2023-07-28 | Won |
| 1004 | 1147 | 31% | 2023-06-18 | Lost |
| 1175 | 1048 | 68% | 2021-12-01 | Won |
| 1125 | 1159 | 45% | 2021-08-21 | Won |
| 1049 | 1066 | 48% | 2021-06-01 | Won |
| 851 | 1123 | 17% | 2017-12-02 | Lost |
| 756 | 986 | 21% | 2015-11-07 | Lost |
| 942 | 870 | 60% | 2013-01-27 | Lost |
| 1061 | 1165 | 35% | 2012-10-28 | Won |
Attacking (7 wins) average ELOs: 1008.1 vs 1054.5 has a 43.35% of winning (if the scenario was perfectly balanced).