Quagmire
Scenario balance report
Games with no balance used/recorded: 33 (6 on the archive and 27 on ROAR)
Attacker wins (Japanese): 19
Defender wins (Chinese): 14
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
924 | 1006 | 38% | 2023-04-02 | Won |
1118 | 1083 | 55% | 2020-11-13 | Lost |
987 | 1109 | 33% | 2018-02-20 | Lost |
1131 | 1131 | 50% | 2016-09-25 | Won |
1000 | 1227 | 21% | 2015-03-11 | Won |
904 | 925 | 47% | 2011-02-15 | Won |
Attacking (4 wins) average ELOs: 1010.7 vs 1080.2 has a 40.13% of winning (if the scenario was perfectly balanced).