Quagmire
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 4
Defender wins (Chinese): 2
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
970 | 1014 | 44% | 2023-04-02 | Won |
1117 | 1057 | 59% | 2020-11-13 | Lost |
987 | 1081 | 37% | 2018-02-20 | Lost |
1081 | 1081 | 50% | 2016-09-25 | Won |
1012 | 1228 | 22% | 2015-03-11 | Won |
1018 | 1027 | 49% | 2011-02-15 | Won |
Attacking (4 wins) average ELOs: 1030.8 vs 1081.3 has a 42.78% of winning (if the scenario was perfectly balanced).