Used and Abused
Scenario balance report
Games with no balance used/recorded: 28 (7 on the archive and 21 on ROAR)
Attacker wins (Japanese): 23
Defender wins (American): 5
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1123 | 986 | 69% | 2024-05-30 | Won |
| 1088 | 1088 | 50% | 2022-07-07 | Won |
| 1015 | 928 | 62% | 2021-07-20 | Won |
| 1125 | 1065 | 59% | 2020-11-02 | Lost |
| 894 | 986 | 37% | 2017-06-26 | Won |
| 983 | 1060 | 39% | 2012-06-09 | Won |
| 1109 | 1070 | 56% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1048.1 vs 1026.1 has a 53.16% of winning (if the scenario was perfectly balanced).