Used and Abused
Scenario balance report
Games with no balance used/recorded: 7
Attacker wins (Japanese): 6
Defender wins (American): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1144 | 1020 | 67% | 2024-05-30 | Won |
1105 | 1105 | 50% | 2022-07-07 | Won |
1022 | 857 | 72% | 2021-07-20 | Won |
1154 | 1056 | 64% | 2020-11-02 | Lost |
895 | 943 | 43% | 2017-06-26 | Won |
984 | 1060 | 39% | 2012-06-09 | Won |
1075 | 1071 | 51% | 2010-07-03 | Won |
Attacking (6 wins) average ELOs: 1054.1 vs 1016 has a 55.47% of winning (if the scenario was perfectly balanced).