300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1086 | 1005 | 61% | 2025-05-30 | Lost |
| 1113 | 1040 | 60% | 2023-07-26 | Lost |
| 1039 | 1108 | 40% | 2013-11-23 | Lost |
| 964 | 1108 | 30% | 2013-11-22 | Lost |
| 1034 | 1191 | 29% | 2013-09-02 | Won |
| 943 | 989 | 43% | 2013-09-01 | Won |
| 1018 | 1072 | 42% | 2012-10-02 | Won |
| 1174 | 1061 | 66% | 2010-03-13 | Won |
| 1141 | 753 | 90% | 2010-01-13 | Won |
Attacking (5 wins) average ELOs: 1056.9 vs 1036.3 has a 52.95% of winning (if the scenario was perfectly balanced).