Stand And Die
Scenario balance report
Games with no balance used/recorded: 109 (16 on the archive and 93 on ROAR)
Attacker wins (Japanese): 57
Defender wins (Chinese): 52
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1012 | 48% | 2023-11-30 | Lost |
1109 | 1109 | 50% | 2023-11-19 | Won |
1000 | 1095 | 37% | 2023-11-04 | Lost |
925 | 1204 | 17% | 2023-10-02 | Lost |
1113 | 1184 | 40% | 2023-08-16 | Lost |
1012 | 1095 | 38% | 2023-05-28 | Lost |
977 | 977 | 50% | 2022-01-27 | Won |
1204 | 942 | 82% | 2020-12-31 | Won |
1292 | 978 | 86% | 2020-12-31 | Won |
899 | 942 | 44% | 2020-01-31 | Won |
1021 | 1176 | 29% | 2019-04-11 | Won |
1108 | 879 | 79% | 2018-09-13 | Won |
1131 | 1131 | 50% | 2012-04-15 | Lost |
1176 | 985 | 75% | 2010-03-14 | Lost |
957 | 952 | 51% | 2009-07-04 | Lost |
1273 | 1133 | 69% | 2002-03-30 | Lost |
Attacking (7 wins) average ELOs: 1074.8 vs 1049.6 has a 53.62% of winning (if the scenario was perfectly balanced).