Stand And Die
Scenario balance report
Games with no balance used/recorded: 16
Attacker wins (Japanese): 7
Defender wins (Chinese): 9
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1068 | 40% | 2023-11-30 | Lost |
1109 | 1102 | 51% | 2023-11-19 | Won |
1012 | 1090 | 39% | 2023-11-04 | Lost |
1078 | 1003 | 61% | 2023-10-02 | Lost |
1113 | 1099 | 52% | 2023-08-16 | Lost |
1018 | 1090 | 40% | 2023-05-28 | Lost |
977 | 977 | 50% | 2022-01-27 | Won |
1144 | 1020 | 67% | 2020-12-31 | Won |
1296 | 978 | 86% | 2020-12-31 | Won |
899 | 1020 | 33% | 2020-01-31 | Won |
1020 | 1141 | 33% | 2019-04-11 | Won |
1055 | 880 | 73% | 2018-09-13 | Won |
1105 | 1105 | 50% | 2012-04-15 | Lost |
1141 | 985 | 71% | 2010-03-14 | Lost |
957 | 952 | 51% | 2009-07-04 | Lost |
1273 | 1075 | 76% | 2002-03-30 | Lost |
Attacking (7 wins) average ELOs: 1074.8 vs 1036.6 has a 55.48% of winning (if the scenario was perfectly balanced).