Stand And Die
Scenario balance report
Games with no balance used/recorded: 20
Attacker wins (Japanese): 7
Defender wins (Chinese): 13
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1050 | 43% | 2023-11-30 | Lost |
1120 | 1094 | 54% | 2023-11-19 | Won |
1022 | 1139 | 34% | 2023-11-04 | Lost |
1148 | 917 | 79% | 2023-10-02 | Lost |
1113 | 1137 | 47% | 2023-08-16 | Lost |
965 | 1139 | 27% | 2023-05-28 | Lost |
977 | 977 | 50% | 2022-01-27 | Won |
1140 | 1062 | 61% | 2020-12-31 | Won |
1299 | 981 | 86% | 2020-12-31 | Won |
900 | 1062 | 28% | 2020-01-31 | Won |
1029 | 1184 | 29% | 2019-04-11 | Won |
1031 | 879 | 71% | 2018-09-13 | Won |
1088 | 1088 | 50% | 2012-04-15 | Lost |
1184 | 985 | 76% | 2010-03-14 | Lost |
957 | 951 | 51% | 2009-07-04 | Lost |
1126 | 1100 | 54% | 2008-08-23 | Lost |
1275 | 1138 | 69% | 2002-03-30 | Lost |
1120 | 1046 | 60% | 2001-11-23 | Lost |
1138 | 1160 | 47% | | Lost |
940 | 1138 | 24% | | Lost |
Attacking (7 wins) average ELOs: 1078.6 vs 1061.4 has a 52.48% of winning (if the scenario was perfectly balanced).