No Good Reason
Scenario balance report
Games with no balance used/recorded: 0
Attacker wins (Japanese): 0
Defender wins (American (USMC)): 0
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
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Not enough attacking wins to generate avaerage attacker win percentage chances.