Commandos, Not Supermen
Scenario balance report
Games with no balance used/recorded: 40 (9 on the archive and 31 on ROAR)
Attacker wins (Japanese): 18
Defender wins (Australian): 22
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1117 | 1090 | 54% | 2011-08-01 | Won |
1069 | 1000 | 60% | 2009-02-01 | Won |
831 | 967 | 31% | 2008-02-24 | Lost |
831 | 939 | 35% | 2006-04-30 | Lost |
919 | 994 | 39% | 2004-12-02 | Won |
994 | 919 | 61% | 2004-11-15 | Lost |
831 | 927 | 37% | 2001-10-21 | Lost |
1189 | 831 | 89% | 2001-02-10 | Won |
1051 | 831 | 78% | 2001-01-12 | Lost |
Attacking (4 wins) average ELOs: 981.3 vs 944.2 has a 55.32% of winning (if the scenario was perfectly balanced).