Used and Abused
Scenario balance report
Games with no balance used/recorded: 27 (6 on the archive and 21 on ROAR)
Attacker wins (Japanese): 7
Defender wins (American): 20
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1087 | 1117 | 46% | 2023-11-04 | Lost |
875 | 1035 | 28% | 2021-07-02 | Lost |
1055 | 1183 | 32% | 2016-11-06 | Won |
1135 | 1055 | 61% | 2009-02-24 | Lost |
1068 | 1028 | 56% | 2000-04-01 | Won |
1102 | 1000 | 64% | | Won |
Attacking (3 wins) average ELOs: 1053.7 vs 1069.7 has a 47.7% of winning (if the scenario was perfectly balanced).