Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 6
Attacker wins (Japanese): 1
Defender wins (American): 5
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1010 | 1016 | 49% | 2020-12-12 | Lost |
959 | 1067 | 35% | 2018-07-15 | Won |
1102 | 1047 | 58% | 2009-09-07 | Lost |
994 | 919 | 61% | 2006-07-02 | Lost |
919 | 994 | 39% | 2006-06-11 | Lost |
1096 | 1056 | 56% | 2003-03-29 | Lost |
Attacking (1 wins) average ELOs: 1013.3 vs 1016.5 has a 49.54% of winning (if the scenario was perfectly balanced).