Slow and Steady
Scenario balance report
Games with no balance used/recorded: 12
Attacker wins (Chinese): 6
Defender wins (Japanese): 6
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1112 | 932 | 74% | 2022-11-06 | Lost |
964 | 1142 | 26% | 2014-04-12 | Lost |
982 | 938 | 56% | 2011-03-06 | Won |
1048 | 1160 | 34% | 2006-09-20 | Won |
981 | 1110 | 32% | 2001-12-14 | Won |
1032 | 1064 | 45% | 1999-12-04 | Lost |
1169 | 1101 | 60% | 1999-09-04 | Won |
948 | 1223 | 17% | 1999-07-31 | Lost |
1024 | 1013 | 52% | 1999-07-04 | Lost |
1012 | 1090 | 39% | 1999-01-16 | Lost |
1166 | 1105 | 59% | | Won |
847 | 1105 | 18% | | Won |
Attacking (6 wins) average ELOs: 1023.8 vs 1081.9 has a 41.71% of winning (if the scenario was perfectly balanced).